Chapter 1:
Sylvalore
A Guide to the Magic across Sylvalore
Shapeshifting-
A – can completely change appearance or shift into animals quickly and efficiently
B – can shift into animals, may be limited or more energy consuming
C – can make small changes to appearance, limited
Sorcery-
A – holds the power to master many high-level spells and adapt to create new ones
B – can master many spells and wield multiple at once
C – can master spells
Visionary-
A – look into the future at will for the cost of time in the present
B – glimpse of the future when triggered for the cost of time in the present
C – perspective of future in fractured memories for the cost of time in the present
Invincibility-
A – immunity to sicknesses, strength, most withstanding fire and damage
B – immunity to sicknesses, strength, withstanding fire and most damage
C – immunity to sicknesses, more strength, general resistance to fire and damage
Other ‘Powers’ found in Commoners:
Heightened senses
Telepathy
Animal features
Resistance
Annoyingly High Need for Rebellion
Sylvalore is a place of magic. But magic is power, and almost always power leads to corruption
-The Warlock
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