Chapter 1:

A Guide To Magic in Sylvalore

Sylvalore


A Guide to the Magic across Sylvalore


Shapeshifting-

A – can completely change appearance or shift into animals quickly and efficiently

B – can shift into animals, may be limited or more energy consuming

C – can make small changes to appearance, limited

Sorcery-

A – holds the power to master many high-level spells and adapt to create new ones

B – can master many spells and wield multiple at once

C – can master spells

Visionary-

A – look into the future at will for the cost of time in the present

B – glimpse of the future when triggered for the cost of time in the present

C – perspective of future in fractured memories for the cost of time in the present

Invincibility-

A – immunity to sicknesses, strength, most withstanding fire and damage

B – immunity to sicknesses, strength, withstanding fire and most damage

C – immunity to sicknesses, more strength, general resistance to fire and damage


Other ‘Powers’ found in Commoners:

Heightened senses

Telepathy

Animal features

Resistance

Annoyingly High Need for Rebellion


Sylvalore is a place of magic. But magic is power, and almost always power leads to corruption

                                                                                                                                                 -The Warlock