Chapter 5:

Waves and Shadows

ATHOMIS - A HACKER'S JORNEY INTO ANOTHER WORLD


The turbulent waters of Aquilon crashed against black coral cliffs, rising like living walls that separated the Sea Kingdom from the rest of the world. The realm was a maze of floating archipelagos, connected by iridescent shell bridges and underwater currents whispering ancient secrets. The landscapes were a grim contrast: gray-sand beaches shrouded in salty mist, where luminescent fish leaped like ghosts, and deep abysses where submerged cities, built from pearls and leviathan bones, fought eternal erosion from the ocean. Aquilon had been declining for centuries, plagued by relentless storms that devoured islands and abyssal creatures drawn by the realm’s weakened magic. Its inhabitants, a people of merfolk and sea-adapted humans—with scaled skin and eyes glowing in the dark—prepared for the prophesied hero’s summoning, a tradition passed down to restore the waters’ balance.

At the Great Abyss’s center, Aquilon’s submerged temple, a tall, imposing figure led the ritual. Seraphina, the Priestess of Tides, was a merfolk with hair blue as the depths, silver scales covering her arms and forked tail. Her defining feature was a glowing scar on her chest from battling an ancient kraken, making her sensitive to the ocean’s magical currents. Firm and devout, Seraphina believed the summoning was Aquilon’s only salvation. Beside her was Korath, the Guardian of Depths, a robust human with a salty beard and a spear forged from shark teeth. Pragmatic and skeptical of prophecies, yet loyal to the realm, he could breathe underwater thanks to an ancestral amulet. “The prophecy speaks of a hero who will tame the waves,” Seraphina murmured as the oceanic rune circle glowed in the abyss depths. “We’ve prepared for years, gathering storm essences for the ritual.”

With a chant echoing through the waters, the portal opened, and Mira emerged, a woman with wavy hair like waves, clad in light blue scale armor that blended with the water. Her deep green eyes flickered with confusion and determination. In ATHOMIS, she’d been a strategic player, master of environmental control builds, and now her Wave Fury skill manifested naturally: she raised a hand, and the waters stirred, forming a protective barrier. “Where am I? Is this real?” she asked, her voice echoing like a sea whisper. Seraphina knelt. “Welcome, Hero of Aquilon. You are our salvation against the darkness that engulfs us.”

Meanwhile, in Necrosia, the Dead Kingdom, the landscapes were an eternal nightmare: gray plains covered in poisonous mist, where bones from ancient battles formed hills and ectoplasm rivers flowed like pulsing veins. The air smelled of decay, and the perpetually clouded sky was lit by errant soul flashes. Necrosia had been a prosperous mage realm, but the First Great War turned it into a living graveyard, tormented by undead hordes rising from tombs, drawn by residual dark magic. The survivors, a mix of necromancers and humanoid specters with pale skin and empty eyes, prepared the summoning in secret, fearing extinction.

In the Heart of Shadows, a colossal crypt carved from black bone, Velara, the Shadow Mistress, commanded the ritual. She was a tall, slender necromancer with hair black as night and a cloak woven from intertwined souls. Her feature was a glowing runic tattoo that flared when summoning the dead, and her personality was cold and ambitious, seeing the summoning as a path to absolute power. Beside her, Gorrick, the Tomb Guardian, an undead warrior in rusted armor wielding a life-draining mace. Loyal but tormented by past-life memories, he could regenerate lost limbs in battle. “We’ve gathered souls for decades for this moment,” Velara said as the bone altar pulsed with dark energy. “The hero will lead us to conquest, not mere survival.”

The portal tore open, and Draven appeared, a man of imposing presence with dark hair and red eyes that seemed to absorb light. Dressed in a tattered cape, his Necromancy Shadow skill activated instinctively: shadows rose around him, forming spectral sentinels. In ATHOMIS, he was known for massive summoning builds, and now, in the real world, the power flowed like venom in his veins. “This isn’t a game,” he growled, but a dark smile emerged. “But I’m still the master of the dead.” Velara bowed. “Welcome, Hero of Necrosia. Your power will raise our kingdom from the ashes.”

As Mira adapted to Aquilon’s waters, a vision flashed in her mind—the Tear of Eryndor pulsing, showing fragments of other heroes: Athos in the desolate wasteland, Kaelith in shadows, and more. “There are others like me,” she murmured, eyes fixed on Seraphina. “Summoned to different kingdoms. Why?”

In Necrosia, Draven had the same vision, his laugh echoing in the tombs. “Other heroes… rivals, perhaps. This changes everything.” Velara raised an eyebrow. “Then the prophecy intertwines. We must prepare for alliances… or wars.”

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