Chapter 15:

The Call of Bones

ATHOMIS - A HACKER'S JORNEY INTO ANOTHER WORLD


Necrosia, the Kingdom of the Dead, was a realm of darkness and oppressive silence, where pale ash covered the ground and bones creaked underfoot as if echoing past lives. Twisted obsidian towers rose like broken sentinels, shrouded in purple mist that seemed alive, whispering laments of forgotten eras. Petrified trees, their branches like skeletal hands, dotted the landscape, and blood-swamp bogs bubbled, exuding a stench of rot and corrupted magic. The sky was a starless black veil, lit only by green lightning slashing the darkness, revealing open graves and statues of long-dead kings. Necrosia’s inhabitants—necromancers, humanoid specters, and warriors in bone armor—lived by a code of reverence for the dead, performing rituals to appease restless spirits, but the First Great War had awakened horrors their spells couldn’t control: rogue undead and soul-devouring specters.Draven, the Hero of Necrosia, walked a path of polished bones, his black armor etched with blood-red runes glowing in the gloom. His gray eyes, cold as death, scanned with calculated precision, and his dual scythe, the Soul Reaper, pulsed with spectral energy. In ATHOMIS, Draven mastered area-damage builds, summoning legions of undead to crush foes. Now, touching the ground, he felt his Necrotic Call respond, bones trembling as if ready to rise. “This is more than a high-level server,” he murmured, recalling nights in ATHOMIS commanding skeleton armies against rival clans. “Here, death is real… and I’m its master.”Zythera, the Priestess of Bones, walked beside him, her specter-skin cloak floating like mist. Her voice was cold but fervent. “Hero Draven, the dead are restless. The Relic of Bones, hidden in the Eternal Mausoleum, is our only hope to appease them. But something corrupts it.”Draven frowned, recalling ATHOMIS. “In the game, every kingdom had a core—a relic controlling the map. If this relic’s bugged, someone’s messing with the code.” He gripped his scythe, feeling a connection to the kingdom that made him stronger, yet darker.Valthor, the Tomb Guardian, a tall necromancer with empty eyes and a bone-chain weapon, snorted. “Be careful what you wish for, Hero. The Mausoleum has swallowed many.” His pragmatic personality hid resentment: he believed only a Necrosian native should touch the relic.As they crossed a village of inhabited tombs, two new figures approached. Sylra, a specter-humanoid with smoke-like hair and glowing eyes, was an impulsive but loyal sorceress, obsessed with proving her worth. Her skill, Spectral Touch, drained life to empower allies. “Are you truly the Hero of prophecy?” Sylra asked, her voice trembling with excitement. “Or just another outsider who’ll abandon us?” Her inner conflict was clear: she wanted to believe but feared betrayal.Beside her, Korven, a human warrior in bone armor with a tooth-studded spear, had a charismatic but treacherous personality. He’d joined the village for power, plotting to claim the relic. His skill, Bone Fury, turned bones into lethal projectiles. “We trust you, Draven,” Korven said with a false smile. “But the Mausoleum’s dangerous. Hope you’re ready.”Draven sensed Korven’s falseness, like spotting traitors in ATHOMIS clans. “In the game, I always cleaned house before a raid,” he thought. Aloud, he said, “To the Mausoleum. If the relic’s the key, I’ll take it.”Village dialogues revealed tensions. “Sylra, stop idolizing this outsider,” Valthor said, polishing his chain. “He doesn’t know Necrosia.” Sylra snapped, “And you do? You just complain while specters kill us!” Zythera tried to calm them: “The prophecy chose Draven. Doubting him is doubting the dead.” Korven, in secret, whispered to Valthor, “If he fails, the relic’s ours. Necrosia needs us, not him.”In the Eternal Mausoleum, a colossal crypt of interwoven bones and blood-red runes, a roar echoed. A creature emerged from the darkness: a Bone Demon, a skeletal abomination with twisted horns, black-fire eyes, and claws that tore reality. Draven recognized something familiar—in ATHOMIS, the “Catacomb Demon” was a main-plot boss, a servant of the Corruptor. “You again?” he muttered, his scythe glowing.The Demon attacked, its claws shattering bone pillars. Draven summoned Necrotic Call, raising a skeleton army, but the Demon pulverized them with a black-energy breath. Sylra used Spectral Touch, draining energy to bolster Draven, while Korven hesitated, his eyes gleaming with ambition. Valthor and Zythera fought, but the Demon was relentless, wounding Draven with a burning slash to his armor. “This guy’s off-script,” Draven thought, retreating.Recalling ATHOMIS strategies, he focused: “Demons had weak points in their power runes.” He channeled Annihilation Scythe, slicing the Demon’s runes, while Sylra and Zythera supported. Korven, seeing the tide turn, attacked, but Draven caught his treacherous spear strike. “Classic traitor,” he growled, knocking Korven down. The Demon fell under Draven’s final strike, its bones dissolving into ash.Exhausted, Draven touched the Relic of Bones, pulsing in the mausoleum’s center. He saw flashes of ATHOMIS: the Corruptor using Demons to corrupt relics and destroy kingdoms. “If this is happening here, the other heroes are in the same mess,” he thought, feeling the relic link to the others. “The Corruptor’s pulling the strings. I need to find the next boss.”

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