Chapter 41:

Chapter 41: Safe Haven

Legends of the Frozen Game


*Date: 33,480 First Quarter - Iron Confederacy*

The march to Thalia's settlement took two more days, though the valley sun never seemed to shift far enough to offer comfort. Each step dragged like a weight through mud. Some of the freed captives limped barefoot, leaving thin tracks of blood in the dirt. Demir pushed the cart, now empty of planks but laden with two exhausted men who could no longer walk, their bodies nothing more than sticks wrapped in skin.

Every so often, he glanced at his own companions. Sin walked ahead, shoulders tight, his jaw set like stone. He had cried the night before, but now grief had burned into something harder and anger so sharp Demir feared he might shatter at any word.

Timmy, limping but determined, stayed near Marco. He asked questions about herbs, about stitches, about how to spot fever. Marco answered in clipped tones, his mind clearly still half in another world. The world where patch notes mattered and wikis were law. Yet Demir noticed the way Marco's hands steadied Timmy's bandages without complaint.

Selene drifted among the other freed slaves, offering what comfort she could. She carried herself like someone used to responsibility, someone who had held too many broken people together. Demir admired her strength, even if it came out mostly as weary silence.

And Demir himself? The initial victory rush and loot dopamine was fading. He felt everything and nothing. The victory at the mines should have lifted him, but all he carried was the weight of choice. They had struck a blow, yes, but what now? Where could they live that the goblins - or worse - would not find them?

The question gnawed until Thalia's scouts led them through a narrow pass.

At first Demir thought they had reached another dead end. The cliffs rose sheer, blocking sky and sun. But then one of the scouts whistled, and a hidden gate swung inward, logs scraping stone.

What opened beyond made Demir stop in his tracks.

A basin stretched wide inside the cliffs, hidden from the outside world. Timber walls encircled the inner ground, broken by four watchtowers. Each tower bristled with archers whose bows tracked the newcomers until Thalia raised her hand.

Beyond the walls, a settlement lived. Not just survived but lived.

Cabins and huts lined narrow dirt streets, patched with stone and clay. Children darted between them, their shouts carrying in the thin air. Smoke curled from chimneys, filling the basin with the scent of roasted meat and burnt wood. A crude aqueduct ran from a cliffside spring, trickling into barrels and troughs.

The noise struck Demir hardest. Not the metallic clangs or hammer beats - though he heard those, too - but the laughter. The casual rhythm of daily life. The sound of people who had not given up, who had built something with their own hands after four years trapped.

For the first time since he'd entered this world, Demir felt the shape of hope.

Marco's breath hitched audibly. "Two hundred... maybe more. They built this. From scratch. Do you know how much labor this would've taken? Even in a game system -"

"Quiet," Sin muttered without looking back.

Timmy, eyes darting wide, whispered, "It feels... safe." He wanted to believe it. Demir heard it in his tone.

Selene gave him a gentle nod. "Safer than chains, Timothy. That's enough for today."

Demir said nothing. He scanned walls, guards, the distance between huts. Safe, yes. But also fragile. A single siege could starve them out. A betrayal from within could burn it all. He didn't let himself breathe too deeply.

Inside the gates, the rhythm of the fort unfolded.

A cluster of men and women dragged in the day's hunt a pair of deer, a scattering of hares. Their skins went one way, the meat another, divided at a central post. Barter stalls lined the edge of the square. One player displayed crude bone charms. Another offered patched leather gloves. A third sold bundles of wild herbs, each labeled with careful handwriting.

A group of children - children born here, Demir realized with a jolt. Ran past, chasing a stick wrapped in rags like a ball. Their laughter echoed. They had never known real worlds. Never seen skyscrapers or roads. This world was their only world.

Further on, Demir caught the sharp smell of molten iron. A makeshift smithy sat near the wall. The fire burned low, bellows wheezing. An anvil sat pitted with use, tools hung on pegs. The smith at work was thin, soot streaking her arms. Her hammer blows sounded weaker than Brovick's, but still it was a forge.

Demir's pulse quickened.

But Thalia didn't let him linger. "It's not a real forge and she is not a real smith. She's just trying to repair."

Demir said, "Anywhere that melts iron and has a hammer is a forge," but walked beside Thalia.

The freed were gathered into the hall at the center. Inside, torches burned against stone walls patched with timber. A long table stood at the far end, where seven figures sat. The Council.

One man wore battered chain, rust at the edges. His eyes were cold, weighing every soul like numbers on a ledger. Beside him, a woman with long braids leaned on a bow taller than herself. Others wore scraps of gear from forgotten raids, patched and repatched, their faces weathered.

Thalia stepped forward, her voice firm.

"These are the survivors of the goblin mines. And this is Demir Strovan. He fought with us."

She turned, gesturing to the long table. "For their sake, let me name the council so there's no mistake. At the center sits Commander Roderic Vale, our leader since the third year. He commands the walls, the hunts, and every sword this settlement owns. We rotate with him on expeditions."

The man in chainmail gave a curt nod, his face like stone.

"Beside him," Thalia continued, "Elandra Shore, our huntmistress. Without her bows, half of us would've starved."

The tall bow-woman inclined her head, eyes sharp as her fletchings.

"To her left, Matthis Crowl," Thalia said, motioning to a lean man with ink-stained fingers and ledgers stacked before him. "He keeps count of food, wood, and every scrap of iron. Numbers don't lie, though sometimes we wish they did."

Matthis gave a weary shrug, quill still tucked behind his ear.

"And lastly, Priestess Neya of the Hollow Chapel," Thalia's tone softened. A woman in tattered white robes raised her chin, her hands folded tight. "She tends to the sick, and reminds us there's more to life than scraping by."

"And myself," Thalia finished, "you already know."

The man in chainmail - Commander Roderic - spoke first, his voice like gravel. "Survivors, yes. But mouths to feed. You expect us to stretch rations again?"

Elandra cut in, "Better to save than let rot. They bring knowledge of the mines."

Thalia pressed on. "And Demir can craft. He said he made those gear himself. Look at it. It's better than what we loot from goblins."

Roderic's expression soured. "Yeah, but it's still shit. We can't win the game with them or trash we got from goblins. We can't even go to high level zones to meet high level player settlements."

Thalia countered, "You forgot human development, Rod. He can always get better."

Roderic shook his head. "There is no mechanic for getting better."

The council broke into bickering, voices sharp, each arguing about food, safety, worth. Demir heard only fragments until one word snapped his attention:

"Iron Prince."

A councilman spat it. "The Iron Prince of Dwarves grows fat while his kin shrivel in their mountain cities. He trades with goblin chieftains - iron for coin, gear for peace. All to keep his throne warm."

Murmurs rippled through the hall.

Demir's chest tightened. Just to stay on top. Like anywhere in real politics.

The thought left him sick.

When the council dismissed them, the newcomers scattered.

Selene latched onto a group discussing trade ledgers, firing off questions about resource management, farming cycles, hunting zones. Demir caught the old glint in Selene's eyes - the gamer obsession with systems returning full force. She might be old, but without the game becoming a cage, she was playing it like a management game.

Timmy found a small circle of locals tending wounds. He joined wordlessly, cutting strips of cloth, fetching water. His hands shook, but he kept moving, trying to drown grief with duty. And Marco found a place to sleep.

Selene blended easily, speaking to other freed women, trading tears for embraces. Demir saw her shoulders loosen slightly, the first time in weeks.

Sin refused all of it. He sat against a wall, silent, watching with eyes that burned. Every passerby looked at him like a cornered wolf. Demir let him be.

And Demir himself wandered. He traced the settlement with his eyes: its walls, its watch posts, its fragile balance. Two hundred people, clinging to life. Now increased to 220. They called it a refuge, but Demir saw it for what it was: a city perched on the edge of collapse.

By nightfall, most had settled. Fires burned in pits. The smell of stew lingered heavy. Demir slipped away, his feet leading him back toward the forge.

The smith was still there, hammering a dented shield back into shape. She looked up, gave him a once-over, and shrugged. "Need something fixed?"

"No," Demir said softly. His hand brushed the hilt of his sword. "Something made."

Her brow arched. "Forge's open. Tools aren't much. Fire's fire. I can't make anything new." She stepped aside.

Demir exhaled. He placed his hand on the anvil. It felt cold, waiting.

From his pouch, he drew the faintly glowing stone - the one Killgor had pressed into his hand. Its engravings pulsed gently, light humming against his skin.

A rune. A mystery. A promise.

He laid the steel on the anvil, rune in hand. The forge fire hissed.

"This is it," he thought, heart hammering. "The start of something new."

He whispered into the dark, voice barely a thread:

"Let's see what you become."

Mayuces
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