Chapter 5:

Characters 1 - chessboard inspired

Free concepts


Bishop - ranton

Ability-size manipulation

This characters way of combat is to treat objects in his vicinity as weapons where he will only be able to manipulate the size but later the size of its weight so he will be initially limited to his strength alone but later he will only be limited by his powers strength

(Is an area of effect ability)

Increase- the user increases the size of an object towards his opponent like a rapier as to try use the force created from the acceleration of the objects size being increased as his attack

Decrease- the user decreases the size of attacks to dodge easier or for sneak attacks



Rook - Rapara

Ability: infestation

The users attacks are all based on infections where although they’re weak in general they gain strength by sapping their opponents power and each different infection applies different additional effects

(On contact ability)

Tear up the terrain- this ability is pain based and while sapping the opponents power it will cause pain that scales to their own power meaning the stronger the opponents power source the stronger they are

Lay in wait- this ability dampens the opponents attacks in scale with their power source

Rip and ravage- this ability causes the opponent to slowly become aggressive until they attack rapidly

Scurry their head- this ability causes the opponent to see all allies and enemies randomly where they confuse allies and enemies (similar to aizen)

Blossoming wrath- if the user takes enough damage they’ll release a huge wave of random attacks that’ll apply the previous effects

The user covers their body in rags and a stitched mask as to contain their form in mystery’s with a top hat and cane dirty and damaged

Their personality will be polite but very taunting to their opponents this is due to how they fight underhanded since they’re weak in appearance due to their frail body

Mobility: high

Strength: low

Intelligence: high

Acting: medium



Queen- talia

Ability- predetermined outcome

The user can control what happens to things she touches ( example: can make a gun misfire and explode instead, can only change it to realistic ones and cannot make a human just randomly explode)

Reverse harm- attacks allies to heal them by changing the outcome the damage she would do to healing

Shatter stream- makes any point hit a weak point (for example makes a wall able to fall by being hit anywhere she wants with little force)

Loop lock- upon death returns at a previously set time (dormammu I’ve come to bargain style)

Free concepts


Eclipse
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