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📜 Guild Entry: Common First Quests (and How Not to Die)
Note: Comments like -{this} are Bryan’s personal annotations - often sarcastic, occasionally helpful.
Compiled by: Dawnstead Branch Training Division
Typical Starter Quests:
Vermin Extermination -
Rats, bugs, or worse in basements and barns.
•
Note: Giant rats can be
vicious. Wear boots.
Herb Gathering - Collect
medicinal or alchemical plants in local wild zones.
•
Note: Identifying different
herbs is a necessity. - {Learn to tell redleaf from razorleaf. Seriously.}
Message Delivery - Simple,
unless the recipient is being hunted.
•
Note: Don’t ask what’s in the
sealed letter. - {Avoid reading it. It can be gross.}
Escort Duties - Help a
merchant, noble, or caravan reach the next town.
•
Note: Expect to talk or fight
off bandits. - {Some talk so… damn… much.}
Cleaning Stables / Tavern Work
- Simple but honest work.
•
Note: Not requested often, but
easily the safest job. - {Safe, yes. You may actually miss it.}
Tips for Not Dying:
Always
read the full quest description.
• Don’t take extermination jobs in unfamiliar terrain.
• “Urgently needed” = probably bandits.
• Team up if unsure - better to split gold than guts.
• Report anything odd. The guild doesn’t like surprises. - {Unless they
can charge for it.}
📝 Bryan’s Notes (in the margins):
“First job was exterminating basement
rats. Easier than goblins…”
• “Don’t trust any quest labeled ‘easy coin.’ You’ll either lose money,
blood, or clothes.”
• “One guy I knew died tripping on a root during a herb quest. Root 1,
adventurer 0.”
• “Escort quests should pay
you
for not murdering the client.”
• “My official advice: fake an injury and let someone else do it.”
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🐀 Bestiary Entry: Giant Rat
Note: Comments like -{this} are Bryan’s personal annotations - often sarcastic, occasionally helpful.
Name: Giant Rat - {Trouser Destroyers}
Material Threat Level: Stone (solo), Iron (packs)
Habitat: Basements, sewers, storage cellars, anywhere damp and forgotten
Aggression Level: High
Intelligence: Low, but shockingly tactical in groups
📖 Description:
Giant rats are the bane of low-ranked adventurers and urban homeowners alike. Ranging from housecat-sized to large-dog proportions, they’re fast, vicious, and rarely alone.
They often infest food stores, nesting in tight corners and shadowed spaces. Known for gnawing through wood, cloth, and the sanity of new adventurers.
- {Why are they that fast. Why.}
🔪 Combat Behavior:
Bite and
retreat tactics- {ankle assassins}
Pack
coordination - flank, distract, overwhelm
Some can
leap over waist-high obstacles or straight at your chest
Surprisingly
agile for their size - {one dodged my sword. Rude.}
🪓 Common Equipment:
None -
unless you count disease
• Some older specimens may have scars or wounds from previous failed
exterminations
🪙 Guild Notes:
Common
extermination target in towns and villages
Stronger
than expected: underestimating them has led to several deaths and at least
one Copper-ranked adventurer dying of infected wounds.
Most
deaths occur from unexpected numbers.
Tails or
ears accepted as proof. Bonus pay if evidence suggests full nest cleared.
Kill bounty: 2 copper per tail
- {bring a bag. Or suffer.}
✍️
Bryan’s Notes (scrawled on the edge in blood and rat hair):
“Bit my
ankle. My
ankle. I’m a swordsman not a
chew toy.”
“One of
them leapt at my face. It
dodged
my slash. It
knew.”
“Used my
shirt to carry the tails. Smelled like rat for days. 0/10.”
“Woman
said they were eating them. I haven’t known peace since.”
“Where’s
the damn item box when you need it.”
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