Chapter 4:

Episode 4 - The Garden That Sleeps

Side Story: Becoming My Dream Pharmacist - {Flowers Of Bloom}


In the stillness of Tokyo's midnight, the garden sleeps—waiting for someone to remember how to make it bloom again.

Prologue — The Mirror

The rain has stopped, but Tokyo still wears its sheen of loneliness. Streetlights shimmer in puddles, turning every drop into fragments of soft moonlight. Akio Hukitaske stands in front of a mirror inside his cramped studio apartment. The reflection stares back with exhausted eyes. He looks older than his twenty-two years — hair unkempt, shadows beneath his eyes bruised by nights without rest.

He once dressed in white, stitched bandages with trembling care, and dreamed of saving people. Now he wears a loose hoodie, a lifeless lanyard from a game studio around his neck, and a silence even heavier than grief.

His fingers brush the mirror. "You're not him," he whispers, his voice hoarse. "Not anymore."

The First Days — "A Place to Breathe"

Enshin Games Inc. was everything the world said a young professional should dream of. Shiny glass doors. Warm greetings. Art on the walls. Even the air smelled like inspiration. When Akio first walked in, the weight of years spent in sterile pharmacies seemed to slip from his shoulders. The creative energy was contagious.

His supervisor, Director Matsuno — a charismatic adult in his early 40s with the posture of a confident leader — greeted him with a firm handshake.

"Hukitaske, right? We're glad to have you here. You know, games aren't just pixels and code. They're stories — and you've lived one. So use it."

Akio nodded. He wanted to believe in this. In them. In possibility.

His new team at Enshin was small, brilliant, and over-caffeinated. Their project was a narrative-driven RPG with realistic healing mechanics. Akio was tasked with designing item lore — medicines, elixirs, herbal interactions. The irony wasn't lost on him that the world of games sought to recreate the very thing he had failed at in life.

There were late-night brainstorms over pizza. There was laughter. Work that felt meaningful. Moments where he could pretend, just a little, that Toshirou's garden still lived within him — even if now it only grew in lines of code and dreams of escape.

For two months, the world looked like it might bloom again.

The Cracks Begin — "Deadline Fever"

It happened slowly.

A subtle tension in the air. Forced smiles in the morning. Eyes that darted towards clocks and deadlines rather than people. The natural light of the office dimmed behind blackout curtains, replaced by sterile LEDs and the flicker of tired screens.

The company swung to full crunch mode after an investor threatened to pull funding. Director Matsuno's voice grew sharper, colder.

"You want this game to come out, don't you? Players don't care if you're tired. They care if you deliver."

Meetings turned into war zones of passive-aggression. Designers slipped behind on assignments. Programmers swapped their meals for energy drinks. Someone fainted from exhaustion in a hallway. No one even paused the discussion.

Akio could feel the quiet fragmentation of souls.

One night, as he and Mika Kisaragi worked side by side, she confessed through a whisper:

"I can't feel my fingers anymore… but I don't think I care. I just… don't want to disappoint anyone."

She gave a small, broken laugh that sounded like a crying child trying to stay strong.

Akio wanted to tell her it wasn't her fault. That healing was still possible. But the words wouldn't come. He felt like a ghost in his own story.

The Collapse — "Her Last Shift"

It was past midnight when it happened.

The office was quiet — the kind of quiet that suffocated rather than soothed. Akio rubbed his burning eyes, scrolling through error logs. Mika sat across from him, nodding off over her keyboard. Her headphones slipped slightly, playing a song too soft to hear.

"You should go home," Akio said gently.

She shook her head, blinking slowly. "Can't. Need to finish this dialogue patch before morning."

He hesitated. He should've pushed harder. He should've walked her home. But his resolve was weak. His hands shook. His headache pulsed. He found an excuse to keep typing, too afraid of the truth hiding behind compassion.

The next morning, Mika's desk was empty.

By noon, the office knew.

Mika Kisaragi, age 23 — dead by suicide.

The official report sanitized it all. "Overwork suspected. No signs of substance or external involvement." Just another nameless cog ground to dust by productivity.

When Akio confronted Matsuno, the director never looked up from his polished desk.

"We can't force people to stay. She knew the risks."

"Risks? Risks?! She was dying right in front of us!"

"You're emotional, Hukitaske. Emotions don't save companies. Deadlines do. If she wasn't strong enough for the industry, that's not on us."

Akio nearly snapped.

But instead, he walked out.

And kept walking until he found himself before a small, forgotten community garden near a deserted alley — the kind of wild, overgrown space where plants grew defiantly through cracks in concrete.

He stood there for a long time, staring into the darkness between the branches. "Why is it always the gentle ones?" His voice was barely a whisper.

The Breaking Point — "Useless Society Member"

After Mika's death, Akio spiraled.

His work grew sloppy. His eyes lost their spark. He'd forgotten how to create anything that didn't first destroy a part of him.

One morning, he was summoned to the boardroom.

Six executives sat on the far side of a long white table, like judges in a silent trial. Matsuno spoke for them all.

"Hukitaske, we appreciate your contributions, but your heart's no longer in the right place. And if your heart's not in the work, you're not useful to us — or society. But you can stay. Only if you wanna embarrass yourself." Matsuno had only called him here, just to show him how useless he was to company. And all to embarrass him in the process with those sharp glaring eyes. And that made Akio pissed. But of course Akio could do nothing about it.

The phrase echoed in his mind long after the meeting ended:

Useless society member.

Words drenched in the poison of Yaka's own ideology — the kind of thinking that sees silence as obedience, suffering as data.

He packed his things without ceremony. No one said goodbye.

That night, Akio found himself at his grandfather's grave. Snow had begun to fall again, dusting the headstone like powdered sugar. He knelt, pressing a hand to the cold earth.

"I don't know how to help people anymore, Grandpa. I don't even know how to help myself."

The wind howled, soundless in the empty cemetery.

Echoes of the Father — "Play to Heal"

It happened by accident. Or fate.

Wandering the streets one afternoon, Akio passed by an old arcade. On its faded window was a hand-written sign: HIRING — APPLICANTS WELCOME" Games can heal the heart."

He froze.

Suddenly, he remembered something — a fragment buried beneath years of anger and abandonment.

His father, had once said those exact words. Back when Akio was five, before the figure vanished from their lives forever.

He had been a freelance indie game designer. Unstable. Idealistic. But when he was home, he would let young Akio play test his prototypes — small puzzle games about guiding lost spirits back to their bodies.

Once, in a rare moment of clarity, his father also told him:

"Maybe healing isn't always medicine, Aki. Sometimes, it's what you give people the courage to feel."

Akio had rejected those words for years. Out of grief. Out of hurt. But now… Now they glimmered like firefly embers in a smoldering field.

He entered the arcade, heart pounding.

Inside, posters for visual novels and rhythm games lined the peeling walls. The owner — an old gramps with a kind smile — handed him an application and a warm tea.

And for the first time in months, Akio felt human again.

The Garden That Sleeps — "Observation"

Weeks passed.

Akio began his apprenticeship at Enshin Interactive's new division — a place built by ex-industry workers who swore to make gaming a sanctuary rather than a sweatshop.

They gave him room to breathe.
They asked for his ideas.
They let him re-learn the art of living.

He sketched little stories for mini-games. Worked with artists to design herbal puzzles. Laughed quietly when his dialogue scripts accidentally slipped into medicinal metaphors.

He still struggled. Slept poorly. Felt guilt every time he typed a joke or wrote a line of code that wasn't apology or confession.

But the garden within him — silent for so long — began to stir.

He visited the cemetery once a week now. Spoke to Toshirou like a friend. He even wrote to Natsuko — a letter he never sent but which allowed the hurt between them to soften.

One night, as he looked out from his tiny window at the city lights spreading like constellations, a thought came to him:

"Some gardens bloom above ground. Some bloom in the heart. And some bloom in the stories we share."

Outside, winter wrapped Tokyo in its gentle hush.

And somewhere across the street, a figure in a dark grayish white coat watched from a nearby rooftop, notebook in hand.

"Subject 9764 progressing. Yaka recommends ongoing observation."

He snapped the notebook shut.

A faint syringe emblem glimmered on its cover.

Epilogue — "A Flower Beneath the Frost"

Three months later.

Akio sits in a small café, sketchbook open, coffee cooling on the table. He's designing a new game mechanic — a plant that revives only when players learn to care for it consistently.

He smiles to himself. Not a perfect smile, but a healing one.

He gets up to leave.

As he exits onto the snowy street, he stops — because a single blue petal has drifted onto his coat sleeve.

It reminds him of the flower named Yurameku — the one his grandfather once nursed back to life, and which could only bloom in the coldest nights of winter. Akio looks up at the sky, at the faint snow dancing in the air. "Thank you," he whispers. Somewhere in the unseen world, a garden sleeps. Waiting. Trusting. Growing.

The End?... - Connects To The Beggining And Some Other Chapters In The Main Series.