Chapter 15:

Interval 2 | Difficulty Levels

Samsara Fall Online: Isekai


INTERVAL

- 2 -

DIFFICULTY LEVELS

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{A website entitled “Samsara Fall Online Wiky” shows a page named “World Difficulty Levels”}

Difficulty Levels are divided physically into Regions within each Server. Players are allowed to take harder missions the higher their current reputation level is. But it is not necessary to go into harder areas, remember, always do what you feel like doing, you can keep playing the game on Easy mode and still have fun, it’s no shame in doing what you prefer! {happy emoji}

But keep in mind that a region generally drops items of the same tier or below, rarely being able to loot something from any tier above.

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{A table is shown below:}

{Difficulty­ ­ ­ ­ ­ ­ ­ ­ ­ ­ Different effects on death (examples)

Safezone­ ­ ­ ­ ­ ­ ­ ­ ­ ­ Players won’t take damage in safezones, nor they’ll die (inside cities)

Easy­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ No XP lost, 7% of losing 1-star non-equipped items, and remains 30 seconds dead with no forced log-out (near cities)

Intermediate­ ­ ­ 5% level-up XP progress lost, 12% of losing 1-star items and 7% of 2-star items, remains 90 seconds dead (neutral areas)

Hard­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ 12% level-up XP progress lost, 17% of losing 3-star items or below, remains 5 minutes dead (wild areas)

Expert­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­20% level-up XP progress lost, 25% of losing 4-star items or below, remains 40 minutes dead (monster areas)

Challengeful­ ­ ­ ­ 40% level-up XP progress lost, 50% of losing 5-star items or below, remains 12 hours dead (monster territory)

Legendary­ ­ ­ ­ ­ ­ ­ 100% level-up XP progress lost, 100% of losing any tier items, remains 7 days dead (high-level monster territory)

}

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Tips:

(1) Events can change a region’s difficulty level, it’s recommended to log out until such an event is over if you’re not ready for it.

(2) At Easy level, your equipped items are protected, so wear the important things or keep them in the quickbar. This protection doesn’t count for any other difficulties!

(3) When you die, the XP lost is according to your progress to your next level, so it’s impossible to lose a level. On the other hand, the mob or species killing specialization will rewind, that actually being possible to reduce in level. If you’re near leveling up, try your best to not die, especially in the harder difficulties, or you might lose a LOT of progress. If that happens, I feel you… it’s painful. {sad emoji}

(4) Your gold is safe regardless of the difficulty level, so you don’t need to worry about that! Unless there’s a bounty on your head for being a bad guy…

(5) But you can still lose your items or gold if you accept duels that put something in wager independently of the difficulty area, always double-check if there isn’t anything shady on those duels popups! A lot of people confuse them with trade invitations, in those cases, look if the accept button has swords in it and what the popup window’s title is before doing anything.

(6) If you think the punishment dead time is too long, you can always spend gold to half it, but remember, you can only do that once per death and it only halves the current time, not the total. Even if the cost exponentially increases with time, sometimes it’s worth paying up right after your character dies so you can play with it again as soon as possible!

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Post created by Alexandra_Purple | edited by anonymous, anonymous, Luticare13, anonymous, newicefrog, Luporium, Nightalker, MoroMomomo, Tookario, anonymous, Seventen, moralityZero, Nevercare, NooAinsterk, TycoonMaster2

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