Chapter 29:

Chapter 24.5 Characters’ Status Sheets and Miscellaneous Lore Strike Again

Transmigration to the Otherworldly Heavens


Main Character after all that nonsense – Real Status:

Name <HIDDEN DATA>

Level 4

Potential LVL 37

Race Divine Human/Throne God

Titles Divine Household Master, Dummy Fighter, God of Thrope

Thrones Thrope

Household Thrope’s Heavens (Master)

Statistics STR 54 DEX 23 VIT 88/88 HP

DEF 112 MDEF 343 MAG 235/235 MP

MIND 20 CHA 21 WIS 38

Skills Alhambranese Language LVL MAX, Common Language LVL MAX, Dagger LVL 3, Divine Blood LVL 1, Divine Language LVL MAX, Divinity Barrier LVL 7, Divinity Regeneration LVL 5, Double Daggers LVL 2, Health Regeneration LVL 12, Language of Heroes LVL 5, Mana Barrier LVL 10, Mana Regeneration LVL 11, Professional Bullshitting LVL 2, Shield LVL 1, Soul Sight LVL 6, Stamina Regeneration LVL 7, Sword LVL 2, Throwing Daggers LVL 1, Velian Language LVL MAX, Vessel Creation LVL 1, War Pick LVL 1

Magic schools Celestial Magic LVL 2, Cool Magic LVL 1, Creation Magic LVL 1, Earth Magic LVL 2, Elemental Air Magic LVL 1, Elemental Earth Magic LVL 2, Elemental Water Magic LVL 1, Healing Magic LVL 3, Holy Magic LVL 6, Illusion Magic LVL 2, Light Magic LVL 2, Mind Magic LVL 0, Throne System Magic LVL 1

Spells Appraisal LVL 10, Breeze LVL 1, Cone of Cold LVL 1, Create Skill Orb LVL1, Dome of Stone LVL 3, Fake Status LVL 10, Forgery LVL 10, Grant Skill LVL1, Heal LVL 1, Heal (Celestial) LVL 1, Heaven Return (Celestial) LVL1, Identify LVL 10, Imagery LVL 2, Light LVL 3, Minimap LVL 1, Status Check LVL 10, Steal LVL1, Stone Pillar LVL 2, Stone Potter LVL 2, Storage (Celestial) LVL1, Teleport (Celestial) LVL1, Water Jet LVL 1

Hobbies Learning magic, Reading books, Ruling, <INFORMATION INCOMPLETE>

Luck N/A (Luck only refers to those under the Heavens)

Crimes & Bounties none


Main Character after all that nonsense – Fake (Level 4) Status:

Name Lynx of Krark

Level 4

Potential LVL 20

Race Human

Titles Master of Elfin

Thrones -

Household -

Statistics STR 54 DEX 23 VIT 88/88 HP

DEF 112 MDEF 343 MAG 235/235 MP

MIND 20 CHA 21 WIS 38

Skills Alhambranese Language LVL MAX, Common Language LVL MAX, Dagger LVL 3, Double Daggers LVL 2, Health Regeneration LVL 3, Mana Regeneration LVL 3, Shield LVL 1, Stamina Regeneration LVL 3, Sword LVL 2, Throwing Daggers LVL 1, Velian Language LVL MAX, War Pick LVL 1

Magic schools Cool Magic LVL 1, Earth Magic LVL 2, Elemental Air Magic LVL 1, Elemental Earth Magic LVL 2, Elemental Water Magic LVL 1, Healing Magic LVL 3, Holy Magic LVL 3, Illusion Magic LVL 2, Information Magic LVL 3, Light Magic LVL 2, Spatial Magic LVL 1

Spells Appraisal LVL 3, Breeze LVL 1, Cone of Cold LVL 1, Dome of Stone LVL 3, Heal LVL 1, Identify LVL 3, Imagery LVL 2, Light LVL 3, Status Check LVL 3, Stone Pillar LVL 2, Stone Potter LVL 2, Storage LVL 1, Water Jet LVL 1

Hobbies Learning magic, Reading books, Ruling, <INFORMATION INCOMPLETE>

Luck N/A (Luck only refers to those under the Heavens)

Crimes & Bounties none


Main Character after all that nonsense - Fake (Level 9) Status::

Name Lynx of Krark

Level 4

Potential LVL 37

Race Blessed Human

Titles Blessed by Heavens, Master of Elfin

Thrones -

Household -

Statistics STR 54 DEX 23 VIT 88/88 HP

DEF 112 MDEF 343 MAG 235/235 MP

MIND 20 CHA 21 WIS 38

Skills Alhambranese Language LVL MAX, Common Language LVL MAX, Dagger LVL 3, Double Daggers LVL 2, Health Regeneration LVL 3, Mana Barrier LVL 1, Mana Regeneration LVL 3, Shield LVL 1, Stamina Regeneration LVL 3, Sword LVL 2, Throwing Daggers LVL 1, Velian Language LVL MAX, War Pick LVL 1

Magic schools Cool Magic LVL 1, Earth Magic LVL 2, Elemental Air Magic LVL 1, Elemental Earth Magic LVL 2, Elemental Water Magic LVL 1, Healing Magic LVL 3, Holy Magic LVL 6, Illusion Magic LVL 2, Information Magic LVL 5, Light Magic LVL 2, Spatial Magic LVL 1

Spells Appraisal LVL 5, Breeze LVL 1, Cone of Cold LVL 1, Dome of Stone LVL 3, Fake Status LVL 4, Heal LVL 1, Identify LVL 5, Imagery LVL 2, Light LVL 3, Status Check LVL 5, Stone Pillar LVL 2, Stone Potter LVL 2, Storage LVL 1, Water Jet LVL 1

Hobbies Learning magic, Reading books, Ruling, <INFORMATION INCOMPLETE>

Luck N/A (Luck only refers to those under the Heavens)

Crimes & Bounties none


Elfin after her eye was healed – Real Status:

Name Elfin

Level 7

Potential LVL 50

Race Half Elf/Half Demon

Titles Divine Slave, Honorable, Mortal in Heaven, Shield Caster

Statistics STR 13 DEX 15 VIT 27/35 HP

DEF 22 MDEF 24 MAG 34/34 MP

MIND 47 CHA 36 WIS 23

Skills Harvesting LVL 1, Mana Barrier LVL 1, Mana Regeneration LVL 1, Overheat LVL 1, Shield LVL 1, Shield Casting LVL 1, Shield (Offensive) LVL 1, Soul Sight LVL 1, Velian Language LVL 4

Magic schools Demonic Fire Magic LVL 2, Throne System Magic LVL 1

Spells Appraisal LVL 5, Demonflame Burst LVL 2, Fake Status LVL 5, Forgery LVL 5, Identify LVL 5, Minimap LVL 1, Status Check LVL 5

Hobbies Eating, Keeping low profile

Favorite phrase “But..”

Luck Average

Major wounds Missing Right Forearm

Status condition Psychic Trauma (healing)

Crimes & Bounties none


Elfin after her eye was healed – Fake (Level 5) Status:

Name Elfin of Krark

Level 7

Potential LVL 50

Race Half Elf

Titles* Honorable, Shield Caster, Slave of Lynx of Krark*

*All hidden and added titles encrypted at Fake (Level 9).

Statistics STR 13 DEX 15 VIT 27/35 HP

DEF 22 MDEF 24 MAG 34/34 MP

MIND 47 CHA 36 WIS 23

Skills Harvesting LVL 1, Mana Barrier LVL 1, Mana Regeneration LVL 1, Overheat LVL 1, Shield LVL 1, Shield Casting LVL 1, Shield (Offensive) LVL 1, Velian Language LVL 4

Magic Schools Demonic Fire Magic LVL 2, Information Magic LVL 2*

*Throne System Magic encrypted as Information Magic LVL 5 (Fake Status LVL 9)

Spells Appraisal LVL 2, Demonflame Burst LVL 2, Identify LVL 2, Minimap LVL 1, Status Check LVL 2

Hobbies Eating, Keeping low profile

Favorite phrase “But..”

Luck Average

Major wounds Missing Right Forearm

Status condition Psychic Trauma (healing)

Crimes & Bounties none


BESTIARY

Glass Eater – Sapient humanoid, silicoid organism. Persists on a diet made of silicon compounds (like glass). In the ancient past they used to be great artisans.

Jackrabbit – Horned rabbit-like monster. Breeds and runs fast. Quite tasty.

Medved Mishka – Bear-like monster with hardened skin. Dwells in mana abundant caves and forests. Medveds often live with their life-long partner. A good match for a large party of higher copper-ranks (E+). Not advisable to attack them alone or in small parties.


TITLES

Explanation of titles and their acquisition conditions. Some classes are commonly referred to as class titles, which signifies belonging to one of the combat-oriented professions or simply belonging to a caste like nobility. Class titles are usually granted for people of at least 10th+ level.

Divine Mammaries – have one’s breasts recognized by the Heavens.

Pious – prove your faith and dedication.

Saint/Saintess – be recognized as a saint/saintess by Heavens and Church. Rare Class title.

Shield Caster – successfully combine casting spells with wielding a shield. Rare Class title.


SKILLS

Skill types: Armor, Body, Divine, Language, Mana, Mystic Eye, Rhetoric, Technique, Weapon

Skill types can be combined to make mixed categories.

Alhambranese Language - proficiency in speaking, reading and writing Alhambranese. Language skill.

Common Language - proficiency in speaking, reading and writing Common. Language skill.

Harvesting – proficiency in harvesting (detaching etc.) parts of plants. Technique skill.

Overheat – expertise in heating materials beyond their tolerance. Technique skill.

Shield (Offensive) - proficiency of attacking with a shield. Armor/Weapon skill.

Shield Casting - proficiency of simultaneously using a shield and casting magic with the same limb. Armor/Technique skill.


MAGIC SPELLS & MAGICLIKE SKILLS:

Types of Magic (schools):

- Cool Magic – magic for dampening minute amounts of vibrational kinetic energy of particles.

- Earth Magic – magic of controlling earth, powders and solids.

- Harming Magic – magic of inflicting wounds.

- Heat Magic – magic for controlling minute amounts of vibrational kinetic energy of particles.


Common spell components:

Spell components usually help with guiding mana, but sometimes also substitute it in direct or indirect way.

Diagram – collection of lines and/or arcane symbols. Since it is rarely drawn without a materialistic medium it is usually related to material components.

Divinity – more powerful and versatile mana substitute. Mixes well with mana, all manner of energies and matter. Usually generated from beliefs of sentient beings. Your mileage may wary.

Gesture – moving limbs (usually fingers) in a special way.

Intent – will of the spellcaster, usually the most intuitive of components.

Material – a variety of matter components. Some are reusable, while others are consumed with each casting. Examples of a material components are: gems, candles, cadavers & body parts, blood, crystallized mana etc.

Sacrifice – often connected with material components, but immaterial things (like souls, emotions) may also be sacrificed. Sometimes sacrifices are offered to a particular higher being, but unaddressed sacrifices are also possible.

Verbal – chanting or otherwise making a specified sounds, often making up to words or phrases.

Virginity – refers to the power of maintaining or sacrificing one’s virginity. For some unfathomable reason the virgin power of a female is greater than their male counterparts. The folk tale says that a male that reaches 30 years of age, while maintaining chastity, will become a wizard. Scholars disagree as no evidence could be provided by folks.

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SPELLS / MAGICLIKE SKILLS:

Cone of Cold – Cool Magic – cools (dampens kinetic energy of) mass in conical space projected form the hands of the caster – Level Cap: N/A

Dome of Stone – Elemental Earth Magic / Earth Magic - rises half-globe of stone around the spell target by moving earth and hardening it with elemental earth – Level Cap: N/A

Healing Kiss (Celestial) – fake name for any given healing spell used with gesture component being a kiss – Level Cap: as high as plot(s) of god require.

Imagery – Illusion Magic / Light Magic – creates two or three dimensional image of a visualized object. Disperses upon contact – Level Cap: N/A.

Steal – Throne System Magic – see Teleport, when used on objects that don’t belong to user, the spell will teleport the item into Storage or hand of the user. – Level Cap: 1 – Notes: If everything in the world belongs to you is it fair to call it stealing?

Stone Pillar – Elemental Earth Magic – summons a sharpened pillar of hardened elemental earth from the targeted surface – Level Cap: N/A.

Stone Potter - Elemental Earth Magic / Earth Magic – creates a pot around the plant roots from local earth and pushes it upward with a column made of elemental earth – Level Cap: N/A.

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