Chapter 266:

Adventurers Monsterpedia - Magical Beast

Content of the Magic Box


1. The Dark Imp is a one-star threat-level monster. Although they pose no threat when alone, they can be dangerous in large groups. They use weak mind control techniques that can cause mild headaches if faced with just one. They are not naturally aggressive but will attack when threatened. They prefer to put their victims to sleep and steal all their possessions. A nest of Dark Imps may contain a significant amount of loot, depending on how long it has been there.

A full-grown Dark Imp is 30cm in height and 12kg in weight. They walk on two legs and have one large eye, dark fluffy fur, and pointy ears. A party of at least four adventurers is recommended for clearing a nest of Dark Imps.

After clearing 50 Dark Imp nests, an adventurer will receive the title "Treasure Hunter" on their Hunter Card.

2. The Hypno Spider is a one-star threat-level creature. These spiders can grow to be 110 cm in height and 150 cm in length. Their eyes possess a unique ability, when looked at, they cause the viewer to become unconscious. They use this to hypnotize their victims, making them particularly dangerous at close distances. The venom they inject is fast-acting, and the average human dies within 10 minutes. They prey on anything that comes close to them, and then slowly melt and consume the body.

These spiders primarily inhabit damp swamp regions. It is recommended that at least a party of three adventurers take on any Hypno Spider quest.

Upon killing 25 Hypno Spiders, an adventurer will receive the title "I like the way you look at me" on their Hunter Card.
 After killing 50 Hypno Spiders, the adventurer will receive the title "Glowing yellow" on their Hunter Card.
And after killing 100 Hypno Spiders, the adventurer will receive the title "I Can't be Hypnotized" on their Hunter Card.

3. The Killer frog, with a one-star threat level, may appear to be a harmless, regular frog at first glance, but don't be deceived by its innocent appearance. These frogs have brightly colored skin to attract predators, and when prey is lured in, the killer frogs swarm and shred them with their razor-sharp, tiny teeth. They can also use mana to mimic human voices, deceiving and luring in unsuspecting adventurers.

It is not recommended to hunt these frogs as they have no value. But if you do decide to hunt them, at least two adventurers are recommended.

After killing 150 killer frogs, an adventurer will receive the title "Why Did I Even Bother" on their Hunter Card.
 After killing 350 killer frogs, the adventurer will receive the title "Pointless Effort" on their Hunter Card.

4. The Mirage Snake is a one-star threat-level creature. These snakes possess the ability to turn invisible, making them difficult to spot. They are also poisonous and can be found in tall grass, small holes in the ground, bushes, trees, and other small crevices. They can be quite a nuisance because of their ability to blend in with their surroundings.

Due to their hide being the only valuable thing they offer, hunting Mirage Snakes is recommended for their hides. At least 2 adventurers are recommended when hunting them.

After killing 50 Mirage Snakes, an adventurer will receive the title "Hard not to miss" on their Hunter Card.
After killing 350 Mirage Snakes, the adventurer will receive the title "Eagle Eyes" on their Hunter Card.

5. The Shrieker is a one-star threat-level monster. This magical beast uses sound attacks to confuse and weaken its enemies. It becomes aggressive only when it feels threatened and typically hunts small prey, but may also attack humans. Resembling a cat, it should not be mistaken for a domesticated feline. A party of two adventurers is recommended to take on this monster.

Upon killing 50 Shriekers, an adventurer will receive the title "My ears bleed" on their Hunter Card. 
After killing 100 Shriekers, the adventurer will receive the title "I turn deaf" on their Hunter Card.

6. The Alluring Horse is a one-star threat-level creature. This horse possesses the ability to use mana to enhance its physical abilities, making it stronger, faster, and more resilient than a typical horse. On average, an Alluring Horse is equivalent to 10 normal horses in strength and can live for up to 101 years, with an average lifespan of 75 years. These wild horses are not aggressive and are highly sought after, from being used as workhorses to being kept as pets by the wealthy. They are incredibly rare and difficult to breed, making them unaffordable for most people.

It is recommended to have a party of 3 adventurers when attempting to tame an Alluring Horse. These horses fetch a high price in both official and underground auction houses, with the price depending on the quality of the horse.

After taming 25 Alluring horses, an adventurer will receive the title "Horse Tamer" on their Hunter Card.
After taming 50 Alluring horses, the adventurer will receive the title "Rancher" on their Hunter Card.

7. The Crystal Golem is a one-star threat-level monster. It is the weakest of all golem variants and can be found in caves. They are not hostile and primarily feed on crystals found in caves. By consuming crystals, they grow high-quality crystals on their bodies, which can reach up to 120cm in height. These golems can be tamed by feeding them high-quality crystals. Wealthy blacksmiths find them useful as they can feed the golem's scraped leftover crystals and later harvest high-quality crystals from their bodies. A party of 3 adventurers is recommended to take on these golems. Their primary value is the high-quality crystals they produce, and they are favored by blacksmiths for their ease of taming and good market price.

After killing 50 Crystal Golems, an adventurer will receive the title "I found a crystal" on their Hunter Card.
After killing 100 Crystal Golems, the adventurer will receive the title "Pick axe master" on their Hunter Card.

8. The Compressor is a one-star threat-level magical beast. It has a long, thick neck that it uses to compress inhaled air and shoot compressed air projectiles. These projectiles are powerful enough to break iron shields and shatter plate armor. However, the Compressor takes a few seconds to charge its attack, making it easy to evade. Despite its thick, sturdy, and dense skin, making it difficult to cut, it is an easy target to kill.

A party of 3 adventurers is recommended to take on this beast. Their only valuable resource is their skin, which is the most common material used in armor-making.

After killing 50 Compressors, an adventurer will receive the title "I need leather" on their Hunter Card.
 After killing 100 Compressors, the adventurer will receive the title "I'm clad in leather" on their Hunter Card.

9. The Freez Bite is a one-star threat-level magical beast. It is mostly bright blue in color and is similar in size to an average deer. It possesses freezing breath, which is the origin of its name. It has long claws and large horns. A party of 3 adventurers is recommended to take on this creature.

After killing 50 Freez Bites, an adventurer will receive the title "Cold Resistant" on their Hunter Card.
After killing 100 Freez Bites, the adventurer will receive the title "I'm not cold" on their Hunter Card.

10. The Acid Wolf is a two-star threat-level monster. It looks similar to a normal wolf, but its hide color differs. The main three base colors are gray with a purple shade, gray with a red shade, and black with a bright green shade. While the purple and red shades are two-star threats, the green shade is a three-star threat.

Acid Wolves typically roam alone, and if two of them meet, they will fight to the death. Their weapons include their fangs and claws, and as they are magic beasts, they possess mana which allows them to use magic. They can spit acid, the strength of which depends on their color. The green shade can easily melt trees, rocks, and metal, while the other shades can also melt these materials but are not as strong. Ranged-type weapons are recommended to evade acid attacks.

After killing 50 Acid Wolves, an adventurer will receive the title "Acid Resistant" on their Hunter Card.
 After killing 100 Acid Wolves, the adventurer will receive the title "Acid Doesn't Effect Me" on their Hunter Card.

11. Cat People are a two-star threat level. They are generally not aggressive towards humans but may attack if they feel threatened. They are less intelligent than humans but more intelligent than Goblins. They live in small, self-built camps. Cat People have the ability to transform into a cat-human form, which increases their battle power. In their base form, they resemble normal cats, but walk on two legs, reaching a height of up to 100 cm. After transformation, they can reach up to 170 cm in height. Cat People wear various types of armor, clothing, and weapons.

For an achievement, one must learn their language, which is not difficult, as it is simply speaking cat.

It is recommended not to engage in combat with Cat People as they possess intelligence and can be reasoned with. Some can even speak a common tongue, making it possible to make trades with them. They are also quite cute.

Achievement: "I can talk to cats"

12. Shadow Ghouls are terrifying creatures, earning them a two-star threat level. They are the same size as an average human and possess the ability to levitate above the ground, though they cannot fly. These magical beasts are naturally vulnerable to sunlight and thus, hunt at night or in dark places such as caves. They are found in remote areas of the forest where corrupted magic lingers the most. If you're camping through the night, it is recommended to build a campfire and a few standing torches to keep them away.

To take on Shadow Ghouls, it is recommended to have a party of 5 adventurers. They are weak to fire and sunlight and when killed, they drop a small purple gem.

After killing 50 Shadow Ghouls, an adventurer will receive the title "Ghost hunter" on their Hunter Card.
After killing 100 Shadow Ghouls, the adventurer will receive the title "Not afraid of a ghost" on their Hunter Card.

13. The Rockhead golem is a two-star threat-level monster. It is a type of golem that lives in caves and is not hostile but can be dangerous. They feed on crystals and any metals they can find, and can grow up to 210 cm in height. Unlike Crystal golems, Rockheads cannot be tamed and have no body, only a giant head. They are masters of disguise and can blend in as normal boulders when they sleep. They are triggered by the presence of crystals or metals, if approached with any on you, they will attack. However, if you pass by them without any, they will not be interested in attacking.

A party of 5 adventurers is recommended when dealing with Rockheads. A useful tip is to toss a coin at any suspicious big rock to check if it's a Rockhead in disguise.

After killing 50 Rockheads, an adventurer will receive the title "Tossing a coin" on their Hunter Card.
After killing 100 Rockheads, the adventurer will receive the title "Tossed Gold bar worth of coins" on their Hunter Card.

14. The Flesh Golem is a two-star threat-level monster. This type of golem is constructed from the flesh of dead animals, people, monsters, or any other meat. The red mana core wanders through the forest until it finds its host, making them hostile and dangerous. The Flesh Golem can grow up to 450cm in height, and cannot be tamed. They do not have a constant body, as they will look for new parts when their flesh begins to rot. It is recommended to have a party of 5 adventurers to take on this monster.

After killing 15 Flesh Golems, an adventurer will receive the title "I smell something" on their Hunter Card.
After killing 30 Flesh Golems, the adventurer will receive the title "Smell worse than undead" on their Hunter Card.

15. The Shifter is a two-star threat-level monster, characterized by its ability to change its appearance at will and surround itself with minions. It is a highly aggressive creature that will attack anything in its sight and eats any flesh it can find. They possess massive bodies and should be approached with caution as they may swarm and kill unsuspecting adventurers. They are weak to fire. A party of 5 adventurers and a box power user is recommended to take on these creatures.

After killing 20 Shifters, an adventurer will receive the title "Beehive" on their Hunter Card. After killing 50 Shifters, the adventurer will receive the title "Not the Bees" on their Hunter Card.

16. The Stump is a two-star threat-level monster, belonging to the golem variant. These creatures feed on dirt, grass, trees, and any plants they can find. They can grow up to 600cm in height, and cannot be tamed like Crystal Golems. Despite their massive bodies, they are slow-moving. They have the ability to camouflage themselves as normal trees when they sleep, making them difficult to spot. They are weak to fire, so approach with caution as they may or may not attack. They are not interested in meat, only plants. It's recommended to have a party of 7 adventurers and a box power user to take on this monster.

After killing 50 Stumps, an adventurer will receive the title "Timber" on their Hunter Card. After killing 100 Stumps, the adventurer will receive the title "Woodcutter" on their Hunter Card.

17. The Skeleton, with a threat level of three stars, is a formidable undead creature. It is formed by a mana core fusing with bones to create an abomination of various sizes, from human-sized to dragon-sized. Unlike other high-level undead, such as Undead Kings and Skull Knights, the Skeleton's mana core must be destroyed to defeat it. All undead are vulnerable to fire and avoid daylight.

It is recommended that a party of 10 adventurers, including at least one 3-star box power user or higher, take on the Skeleton.

Achievements for killing Skull Knights include "Bone Collector" for 25 kills and "Swimming in Bones" for 50 kills, which will be added to the adventurer's Hunter Card.

18. The Skull Knight is a three-star threat-level monster, one of the most powerful undead creatures. It possesses some level of intelligence and is able to raise low-level skeletons. However, it is not as powerful as an Undead King and can only raise a small number of skeletons and undead at a time. Its strength lies in numbers. All undead monsters are weak to fire and fear daylight.

It is recommended that a party of 8 adventurers, including at least one 3-star box power user or higher, take on this monster.

After killing 15 Skull Knights, an adventurer will receive the title "Skull Crusher" on their Hunter Card. 
After killing 25 Skull Knights, the adventurer will receive the title "Skull Knight Killer" on their Hunter Card.

19. The Undead King is a three-star threat-level monster. It is the highest level of undead and possesses a degree of intelligence. It has the ability to raise low-level undead and skeletons, and if left unchecked, it can amass a formidable army of undead. Its strength lies in numbers. Undead are weak to fire and avoid daylight.

It is recommended to have a party of 15 adventurers, including at least one 3-star box power user or higher, to take on this monster.

Upon killing 10 Undead Kings, an adventurer will receive the title "Bested a King" on their Hunter Card.
After killing 25 Undead Kings, the adventurer will receive the title "Killing Undead King" on their Hunter Card.

20The Rock Golem is a three-star threat-level monster. It is the largest and strongest among all golem variants. These golems can be found near large caves and while they are not actively hostile, they are extremely dangerous. They subsist on crystals, metal ore, and any other metals they can find. Rock Golems can grow up to 610 cm in height and, unlike Crystal Golems, cannot be tamed. Due to their massive bodies, they are slow-moving but are masters of disguise and when they sleep, they often appear as a pile of crumbled rocks and boulders. They have no interest in meat, only metals, and crystals.

To take down a Rock Golem, serious firepower is required. It is not recommended for adventurers to attempt it alone. A party of at least 10 adventurers, including at least one 3-star box power user or higher, is recommended. The Rock Golem's mana core sells for a high price.

After killing 10 Rock Golems, an adventurer will receive the title "That's a big rock" on their Hunter Card.
After killing 25 Rock Golems, the adventurer will receive the title "Need bigger pickaxe" on their Hunter Card.

J.P.B
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SkeletonIdiot
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