Chapter 0:

CHAPTER ONE

UNREALISTIC NONSENSE


City Maze.

City Maze has five different maps on the board, each map is claimed to contain the correct details about City Maze's structure, all five maps look to a certain degree similar with obvious differences, which makes choosing the correct map very difficult. However, there is only one hint into aiding you, a note written beneath the five maps that reads:

“All five maps look very similar, but they are undoubtedly different. Connecting the similarities will guide you through the correct pathway towards the exit".

“I don't know which one to pick".

A young girl with dark black hair among a crowd of children standing in front of the maps' board said in confusion.

She looked and—slightly and unnoticeably—moved her head to her left and saw a group of children discussing between themselves, assuming they chose the second map as their guide.

“Probably they saw someone else picking that map and they just copied them".

She said to herself.

Because of the sentence in the note: “Connecting the similarities...", it's easy for any adult to conclude that among all five maps, no map on its own is enough to complete the maze challenge, it's actually a very simple trick to figure out after well-thinking.

Finally coming to the conclusion that be fusing all map parts that are shared in two or more maps together; then connecting the fused parts together according to their structure in their respective maps; then eliminating all map parts that didn't participate in the conjunction; the only provided pathway that leads from the starting point to the exit is formed within this summation.

Two boys and a girl inside the maze stopped in their place after their path ended in another and looked at their left side.

“We've been here before!" one boy said.

The three kids' faces expressed shock.

“Different parts of the maze look similar, yes. But we've been here before!".

The girl from the other two shifted her sight from the path to the second boy and said angrily:

“I knew we were going backwards! I knew we were going the wrong way! Because the signs on the walls were pointing at the same direction as ours".

In order to understand the girl's reasoning, we need to go and revise the explanation given to all the children by the maze challenge's workers before the start.

One worker said during the explanation:

“In order to keep the difficulty of City Maze as reasonable as possible, the engineers responsible for designing the maze made more than one correct pathway from one point to another in different parts of the maze. And to ensure that no one gets lost because of how massive City Maze is, signs that point out together the direction to the starting point are placed on all the walls in all parts of the maze".

Another important information given by a different worker was:

“Routes and path branches were made many and close to each other to make the opposite direction of the signs being the correct way to the exit not very obvious and reliable".

“I'm sorry Hana".

The second boy said to his friend trying to satisfy her.

“Even though you told me it was a wrong pick, I still believed despite the signs' direction that it was the correct path and I made you two follow me, just for it to take us back to a point in the maze we had already encountered and beaten".

The three kids returned their way back to the last place in progress they were, it was a space with two paths on their left; two on their right; one path facing them directly from the front and—of course—the path behind them that they just came by, six in total.

The boy of the wrong choosing stepped forward in front of his friends and said:

“Alright, let's revise our situation".

He stood in front of the second path on their right and continued:

“This is the path that we came here by the first time. And the five maze maps that we have printed on the maps' paper that Hana is carrying; according to two of them and Ronny's checking we know that this first path on our right has a dead end".

“Yes, it ended on me after three turns".

Ronny confirmed.

Then the other boy continued:

“And with the path behind us, that leaves these two paths on our left and that one path facing us directly from the fron...".

“No, no, no!" Hana said loudly all of a sudden interrupting his talk.

“Ahh...?".

She looked at the boy in his eyes and expressed apologetic facial expression.

“That path there is also facing similarly to its signs, only one of the two paths on the left can be right" she explained herself to the two boys calmly and politely.

“Hana, listen to me!".

The boy said loudly.

“Do you remember what we were told before we started?! About the structuring of the maze?! You’re being superficial! We need to put all possibilities into consideration!".

“You do have a point!" Ronny said steadily to the boy.

In a slow low tone Ronny said:

“But still...".

In a faster higher tone he continued:

“She is...!".

“He has a point?!".

Hana said loudly and disapprovingly to Ronny interrupting his talk.

“I do!".

The other boy quickly responded.

“Hana, City Maze is considered a difficult amusement park challenges by the whole country’s standard. I just can't believe that the designers would leave a section like ours this obvious to overcom...".

The boy suddenly paused. He turned his head towards the two paths on the left and stared at them hardly. Then said in a quiet voice:

“When I think about it like this...".

“Wait a second, you!".

Ronny said to his friend with a straight face but still friendly.

“It's true that I do agree with you over Hana that no potential possibility should be dismissed. But that is exactly why I believe that you calling a section of the maze that had successfully deceived us once obvious is very unwise".

Hana was already irritated by the boy. But additionally she was extremely worried, because she knew exactly what he was about to say.

“It's obvious that neither of the two paths on the left can be right!".

The boy finished his sentence in his same slow low-pitched tone.

“Jais, what are you thinking?!".

Hana asked loudly out of shock then suddenly paused.

“Am I being taken advantage of for being polite once? No, no. Or perhaps the reason behind Jais's behaviour is that he is acting like this out of arrogance for being wrong once?".

She thought to herself.

Hana looked at Jais. To her that wasn't a bad speculation. But she was unsure and needed a confirming explanation.

Jais stood in his place. He looked at Hana in the eyes and pointed towards the directly facing path from the front then said quietly:

“Despite being wrong once and despite having no proof...".

Jais paused for a moment then continued:

“Hana, I believe that this is the right way".

Even thought it was an argument, the three kids were full of energy and enthusiasm and were putting a lot of effort on beating the game. But with time passing and the dispute growing, a negative atmosphere was developing above their heads and slowly causing their excitement and optimism to crumble. Finally, the three kids gave up on the challenge and made their way back to the starting point frustrated and disappointed.

Back as they made their way to the start, a girl with dark black hair ran by them in a hurry.

They noticed from distance as she was getting further that she was looking at—what they recognised as—the blank backside of her maps' paper similar to Hana's.

The three kids looked at the girl with wonder thinking she was weird and all said in their minds collectively:

“This girl...! She's sure to get lost!".

Finally, the three kids departed away from her and disappeared.

Outside the exit on the other side of the maze, a worker in charge of reception of whoever makes it to the end saw a single girl approaching him.

“She made it on her own?".

He commented.

“It took too long. It took me too long to get here".

The girl said to herself as she stepped through the exit.

“The time that took me to get here is just unsatisfying".

“During the beginning of the game at the maps' board, I felt the difficulty of City Maze, it made me remember its national reputation and it made me acknowledge it".

"Seeing everyone around me being active; discussing between themselves and taking their pick as they made their way to the starting point happily and full of confidence made me develop jealously and stress to the point I felt sad and depressed thinking little of myself for struggling for too long at the board as time passed by".

"But after I luckily managed to figure out the maze's map mystery, I genuinely got excited, I even worked hard on drawing my own map at the back of my maps' paper and sprinting my way through the maze to the best of my capability. I felt the spirit of challenge. I felt the fun from the rush and the excitement. I thought of beating the game on my own, in a new record of time...".

The girl paused and looked down. She was speaking on top of a small stage in front of an audience of children; parents and workers, the grown-ups of course understood the reason behind her pausing.

The girl lifted her head all suddenly then said enthusiastically:

“But, I'm happy and proud of myself to announce that I, Cry Tatoeba Tarfiga, am the twenty-third person out of the first twenty-five to beat New Zealand's City Maze challenge this year".

The audience—especially the proud adults—began to clap for Cry as she stepped away from the microphone for the following winner to give a speech.

“It bothers me, but I don't know".

Cry said to herself as she stood at the back of the stage with the rest of the victors.

“No. When standing in front of an audience during a special event like celebrating one's victory, a proper behaviour and a grateful attitude is obligational".

Later after the end of the ceremony, the reception worker saw Cry again from distance and said—before she disappeared from his sight as she was walking away to leave:

“What exactly was the colour of her hair?".


I personally really want the protagonist to be Cry Tarfiga. However, I believe that she being a female makes her less qualified for the role. I thought of the male character of Character Jikken, maybe I can use him instead. Plus the ideas I came up with for him character suits my story-associated interests.

At the moment, I’m focusing on the themes and then making the characters around them, instead of the reverse.

The story of Unrealistic Nonsense involves around the power/magic system of stories/fiction/not-found-in-actual-reality, even if something does sound realistic in its sense, being bound to reality is not enough, it actually has to exist to be given a pass.

Realism is a concept, it can apply to the existing and the non-existing. However, things that under that concept and only are existing in the real world are called Truthful Existents. And the one’s that are realistic in concept but don’t actually exist in reality-like for example fictitious-are labeled Realistic Nonsense. Things that exist in reality but are unrealistic just do not exist and things that are not truly existing and are not realistic not even in concept, both of these are called-out as Unrealistic Nonsenses.

I think that a twist is the story is: while people are trying to differentiate between Truthful Existents; Realist Nonsenses and Unrealistic Nonsenses, is that they discover that nothing is Truthfully Existing. Everything at maximum is Realistic Nonsense.

The reason why non-existing but realistic in concept things are labelled as Nonsenses is that: actual existents are seen as superior to anything else, and that the non-existing are seen as inferior to the Truthfully Existing and so they are under-acknowledged by being called Nonsenses, even if they happened to be realistic in concept.

Character Jikken-the assumed to be the protagonist-is a person that doesn’t want to work hard, he has a dislike of hard worker and hard worker in general but not for the assumed reasons. Character Jikken is pretty gifted by nature in some elements of life, he really has the traits of a very decent human being by ordinary human standards, but he realised that regardless of being gifted or not, the main and even only way to a stable life at least is through the concept of hard work. He doesn’t start to have a disliking to hard work because of this realisation but because when working hard to achieve something, you are mostly in competition with someone else for that physical thing or position, and when he realised that when competing with a large variety of people; part of the human race, the possibility of that success decreases and the difficulty of the competition increases, and that sometimes regardless of one’s effort-even if it is to the absolute maximum of their capability and potential-they may not even get close to become the absolute accomplisher of that goal.

Character Jikken exhausted and irritated by that reality, starts to decrease his acknowledgment to one’s self hard work as the one main and true way of accomplishing goals, while still remaining his full respect for hard work and those who work hard all and all. But to him there has to be a way, a non-illegal way to accomplish the highest of goals even if one is out-matched in hard work and competition. A way to sneak around all the other components, a way that is acceptable and falls under the rules, a way to kill two birds with one stone even if each bird seems to contradictory to one another. That will be the actual way for final accomplishment, and not just the singularity of blunt hard work.

Cry Tatoeba Tarfiga

“I like you, I like you a lot. You to me is like you are on a pedestal and no matter how much I stretch my hand I could never reach you. And the pedestal you’re standing on is cylindrical so there’s nothing for me to hold on to, to climb up. You are out of my league and I am unaware of any way to get close to you, the same as when you are on top the pillar and I don’t know how to get up”.

“Ha, ha, ha, ha” everyone around started laughing. “Huh, did you come up with that in advance. Very corny” she said.

“I spoke my mind, and expressed myself. I feel much better now”. “You’re like the sun that shines on us”.

“What?!”.

“No, no. Think about it”.

UNREALISTIC NONSENSE

UNREALISTIC NONSENSE


Author: