Ongoing
Side Quests were supposed to be Optional!
16
Jul 08, 2025
A790words
Synopsis

Welcome to "Veil of Noctis", where the people of Lumeria fight to fend off the Nightspawn and stop their invasion from the darkest side of the Moon, in a desperate attempt to prevent Velathos, the Eternal Lunar Eclipse.

The kingdom of Solara is recruiting heroes to fight for the planet’s freedom—but they made one crucial mistake: they let the Heraldingans in.

Known as the most chaotic Guild in the game, and often called “The Harbingers of Ruin”, their presence is a sure sign of incoming chaos… despite their noble goal of completing every Side Quest in VoN.

Led by Ronin, a catfolk bard, with the sarcastic fae rogue Spredna, the depressed shark paladin V1n¢ (Vince), the narcissistic succulent druid Lisian, the grumpy kobold illusionist Caneky, and the fearless half-owl barbarian Lyra, this crew turns every mission—whether rescuing an NPC, slaying a foe, or just setting up camp—into a high-risk headache with surprisingly successful outcomes.

Note from author

Thank you for reading "Side Quests were supposed to be Optional!"

This project has pushed me to challenge myself with a genre I never imagined writing—but it turns out that the right mix of a good story can always include chaos, comedy, and drama, with no need for genre limits.

Feel free to LIKE your favorite chapters, comment me your thoughts, and share the story if it resonated with you.

I hope you enjoy it and stay tuned for future updates!

Thank you for reading "Side Quests were supposed to be Optional!"

This project has pushed me to challenge myself with a genre I never imagined writing—but it turns out that the right mix of a good story can always include chaos, comedy, and drama, with no need for...

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