On this world where landmass floating on the sky, where the eternal night skies are illuminated by the aurora, tales have the power to transform you into a god or wipe you out of existence.
Andrian, an ordinary man, wakes up in the world of The Path to Avalon, a turn-based RPG game he played long ago. He wakes up not as himself, but as Kaelum, a spy infiltrating a rebel group.
This broken, cube-shaped world is ruled by madness and blissful nothingness, where mortals are mere pawns of warring deities. Kaelum’s only weapon is Memory Scrape, which lets him extract random knowledge of objects in his sight, but each new memory forces him to forget another.
Soon, he finds out he is not so special, as dozens of transmigrators from different Earths are competing to become gods, and the native Avalon deities are fighting to keep their land safe with deadly Guardians.
With divine wars and reality glitches, Kaelum has to choose what future he is willing to fight for.