Jan 02, 2026
"Considering that my mana refills by about a thousand points every three hours, I can essentially afford one health potion every three hours."
There are 3600 seconds in an hour.
3600 x 3 = 10,800
10,800 / 1000 = 10.8
Given he said "about", im gonna assume it's 1mp per 11 seconds.
Depending on how much MP a beginner magic attack uses, that's either just okay, or truly, horrifically bad.
IE, if a magic attack costs you 10mp per use, an adventurer with a purely magic attack build at lv20 could MAYBE afford 200 attacks before depleting his reserves.
At 11s per point, that'd take a minute 50 seconds PER attack worth of mana regenerated.
And that's only at lv20 with a lv1 attack spell.
Even if that's enough to one-shot most lv1-10 enemies, an archer firing an arrow at a leisurely pace of 1 per 5 seconds (with a skilled archer easily able to fire about 1 per 3 seconds on average) could have fired 22 arrows for every single shot the mage gets.
We've already established that storage abilities exist and are fairly common and that basic arrows are cheap as dirt, so mass ammo carrying capacity isn't a huge issue.
The only way I can see magic being worthwhile is if the regen rate grows more-or-less linearly with capacity (IE, a higher lv mage with like 20,000MP regenerating magic at a rate of one MP every 1.1 seconds, instead of one MP per 11 seconds).