Mo

Mo

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Feb 27, 2025

Aristotle divided the rational thought process into 3 subsequent "laws": the law of identity (if something encompasses all the qualities of "A", then something is "A"), the law of non-contradiction (nothing can be both "A" and "not A") and the law of excluded middle ( everything is either "A" or "not A"). "Not A" doesn't necessarily mean "the contrary of A", at least to me it's more of a catch-all category one can name as they please. Furthermore, a rational thought process doesn't imply an objective one, nor does it ultimately lead to an objective result, as it relies on an individual's perspective. And be it external factors such as money or internal ones, e.g. emotions, Humans are by nature corruptible, impressionable individuals. Therefore, the so-called "Moral" or simply the survival instinct are so many reasons that could influence one's thought process for it to lead to a desirable outcome. The crowd behavior during Lumière's performance highlights it well.

3 thought processes were closely linked : determining if Lumière was "alive", and if the performance itself was an "illusion", but also determining if each spectator life was at stake. If Lumière was "alive", then he was " not dead"; If the act was an illusion, then it was " not real". To reiterate, if Lumière was alive then it implied that the performance was an illusion, and a fortiori that the nameless weren't a "real" threat. A contrario, if Lumière was dead, i.e ( "’ not alive" ), the performance was somehow real, therefore the nameless were a "real" threat. It turned out later on that Lumière was "alive" and that the performance was " not an illusion" : a fortiori the Nameless were real. And only then did the crowd begin to " fear", for the danger became "real".

Of course, the Nameless threat has always been present. However, just as people cannot protect themselves from something they don't know, they cannot fear something that is " not real", an illusion, according to them. Overall it's a matter of perspective: something qualified as "A" is so only for those who name it as such, and a statement followed by many doesn't necessarily underpin its truthfulness.

To an extent, if an illusion is " not reality",  then it could refer to one's aspiration,  a "magic trick" or a piece of fiction, like a Fable. Be it the Garden's awakening,  Lumière's "wish" to change the world, or his last performance as a magician, i.e " materializing the nameless' threat " , I feel like it has always been about transcending this " fence" between "Reality" and "illusion", in a way. And when the limit between "real" and "unreal" starts to blurry, the " rational thought process" leads to the creation of a Belief.

The idea of memories being tied to emotions is quite interesting. It's a bit like the afterimage process:  the key is to produce a stimulus strong enough for the image, the memory, to last as long as possible. In other words, it's like carving a memory into someone's heart - the best surface possible to do so, for the heart never forgets. The stronger the emotion is, the longer one remembers. Therefore it can be said that an emotionless individual is bound to be forgetful. Although succumbing to madness is a major one, there's a whole host of factors that can lead to such a state. For instance, the more one is exposed to a situation, the more one is bound to grow careless, i.e forget the danger.

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Sinner of the Spades
Sinner of the Spades
Chapter:87

Feb 18, 2025

I like the idea of an "identity" being the result of a judgment and personality, an "active" and "passive" consciousness. It's well thought out.

It's a bit like sculpting a shape out of clay and instilling a soul within to make it "alive". Sometimes it's only about sharpening or softening some edges or simply using an already made figurine, like Lain. The sculpture thus thought of as "the engraving a of material" echoes the very concepts of remembrances being scars of the past, and a "story" being a mere recollection of them.

It could be either said that one's judgment is shaped by their story, or that it's one's judgment that shapes their story. In any case, there is this idea of a judgment, although malleable, having a "distinct" unique shape that is supposed to fit in a distinct, unique mold : the personality. Therefore, if a "judgment" were to be instilled in an "unfitted" mold, some "inconsistencies might occur. The latter are simply a result of the "blank spaces" between the mold surface and the "judgment's substance". What happened with Ms Lavant portray it well. "Personality" as a mask is quite interesting as well, for it also serves as a limit, like a role assigned to an actor in a play. However limits are meant to be broken, aren't they?

Overall, this whole concept of identity embodies pretty well the "divide and rule" logic: as long as a part of the "basis" is present, I think, a persona cannot be "fully" conscious.

For now, I'm simply wondering what is preventing a persona's judgment from becoming the new "basis", i.e to "take control", which might seem contradictory to what I've just said lol. I mean, once a persona's judgment becomes the active consciousness of Lumière, just like what happened with Lain, the latter's judgment turns into a mere "illusory murmur" of his mind. Therefore, could a persona convince "itself" that Lumière basis' pleas to take control back are illusions, things that don't need to be listened to? Perhaps the personae's awareness towards the fact that "Lumière" is the basis is sufficient enough to prevent them from lying to themselves? Another simpler, reason may be that they simply don't want to do so, or that it's not the right moment.

Concomitantly, there are 2 ways to conceive the "personality: "personality" as an immutable limit, and personality as something "malleable", this mainly being an aftermath of the latter's passiveness and subjectivity. Therefore, if personality is malleable, then it could be "modified" actively by a "judgment". In other words, a persona can manage to be " fully" conscient by altering the " basis" personality enough so it can resemble "its" own, original, personality (?).

As for Lumière's loss, Collette Soleil Croft's death was a nice parallel to Elise's : these 2 "Suns" died a smile plastering their faces under Lumière's illusory warmth. In both cases indeed, the latter was just " acting" : soothing his voice and refraining from his sadness alleviated Elise's pain, portraying his Father's smile was the only blessing he could bestow his mother in this cruel world. In both cases, the audience left before he could put the finishing touches on "his" own performance as "Lumière Croft". Be it bidding a last farewell or his "performance" against Asmodeus for instance, I feel like our mc has always run out of time.

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Sinner of the Spades
Sinner of the Spades
Chapter:80

Jan 26, 2025

According to Dworkin ( a law philosopher ), "law" is akin to a chain novel : " each novelist [ judge ] in the chain interprets the chapters he has been given [ the precedent ] in order to write a new chapter, which is then added to what the next novelist received, and so on." ( Law's empire ). Such a metaphor brings to the fore the judge's fundamental roles as an interpreter and narrator of the "law", and I think it sums up pretty well the situation of the White King, Liar, and Archangel.

As they partake in Orion's game, it could be said they're all "authors". On that note, having in mind that fiction is by far a luxury, I find it interesting that the 3 "estates"/ strata of Leiden are represented here, Lumière embodying the Third Estate ( commoners ), Selaphiel the Clergy, and Orion the Nobility. It's as if the world our mc is living in is slowly changing. I already had such a feeling a few chapters prior when the "Garden was awakened" : to make each Fable well known is to spread fiction, and subsequently make it "affordable".

As mentioned earlier, "judge" refers to 2 close aspects: the judge as a critic and the judge as a narrator. Although these aspects share the same root - interpretation -, the former is more subjective than the latter. Therefore, a critical interpretation is based on a player's own principles, while, let's say, an " objective" interpretation encompasses an interest that goes beyond one personal moral: the moral substance of the "Law".

"Law" can be divided into 3 strata, from the more to less abstract: value, principle, and rule. A principle encompasses a value, while a rule encompasses a principle. Sometimes the same principle can incorporate many values and a "rule" many principles. Actually, principle and value are often used interchangeably. In any case, what's interesting here is this idea of a rule being the translation of something fundamental: the moral substance of the law ( a value, a principle ). Concomitantly, a distinction can be made between universal principles, shared by all, and subjective principles, shared by a small portion of individuals. This group could be Leiden's estates I mentioned earlier, users of a magic domain, and so on.

Sometimes although the judge's interpretations all seem to be " relevant" because of their compatibility with a rule, some of them are in contradiction with a principle. If we use the 3 strata, then some interpretations might be compatible with a rule and a principle but not with a value. As a result, the objective interpretation purpose is to come up with an interpretation that will be compatible with the 3, or 2 strata. I think that's well embodied by our players' train of thought in order to come up with the best "solution" possible, a solution that will both serve their own ploy and encompass " the moral substance of the Law".

Of course, what I'm saying here might seem incoherent knowing that Law and Moral are "unknown" in the story, but it's not a problem. On the one hand, Moral is a spectrum. On the other hand, " Law" can be replaced by any other concept such as Fate for example. Then, the 3 strata of Fate could be : Inevitably ( value ), Future ( Principle ) and Threads ( rule ) which can be pulled to a certain extent . And its universal principles could be birth and death, and the more subjective one love or hatred. As for the compatibility constraint, it's a bit different here, for an individual life isn't a chain novel ( reincarnation aside). As a result, the only compatibility needed is with their morals or beliefs. Therefore, concerning Fate, I think that rather than an obligation one must follow, the compatibility constraint is more of a struggle one experiences.

Applied to a chain novel, Fate could be embodied by the story's Plot/ Outline, and the "strata compatibility" by the the coherence constraint each author is subject to. Although our 3 players have different Plots and Morals, the coherence could stem from some common "principles" lying within each of them. Then as long as a majority is created, a particular Plot can be enforced. I think it's well shown by the Selaphiel/ Lumière, Selaphiel/ Orion, and Lumière/ Orion pairing's influence on each story. In any case, I particularly liked to see all the dynamics touched on since the beginning portrayed on a " small scale".

Overall, it can be said that History is a chain novel to an extent. Individuals are just part of a long story. They spawn at a moment and have to continue the narrative "given" by the previous one and potentially deal with the problems it contains. They eventually vanish, leaving behind their "scar" in the narrative, and so forth.

As for Lumière's mother, it's along the same lines as the Schrodinger cat . 2 ideas of her have been stored in a box, a peculiar box: one can only catch sight of its content once, for the box destroys itself when opened, and only one idea amongst the 2 can be observed. This idea is the Truth, the heart's true meaning of something, a piece of information no lie could conceal, and no one could control. Then, once the box is opened, the Truth carves itself into one's mind and becomes a memory.

To someone like Lumière, who has this innate need to be in control, such an enterprise is frightening. On that note, I first found it curious that our mc used the mother/ child bound as an example to depict what the Garden had to mean to each of its members, as such a bound was something he " never" experienced ( regarding what has been told so far ). However, thanks to your insights, I think this could be linked to him trying to hold onto things. Holding onto things is to carry "burdens", but it's also trying to hold together a puzzle made of incompatible, broken pieces. In a way, I feel like his mother has always been a "monster", an amalgamation of his hope, fear, or any ideas Lumière ever has of her. As Emily Dickinson wrote, ' 'Hope' is the thing with feathers that perches in the soul and sings the tune without the words and never stops at all'. Here let's say that such a tune is something that might tempt our mc to open the box, and not open it.

Whether as a monster, a mother or an idea, Lumière's mother ultimately remains a burden: something that's preventing him from fully ascending. Therefore, his only way to pursue his ascension is to let go of "her".

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Sinner of the Spades
Sinner of the Spades
Chapter:74

Jan 04, 2025

I was also wondering 1. why of all things the Phantoms would want to create strange scenarios. Is it solely for the sake of creating "chaos" or is there an ulterior motive ? 2. Is the Rememberers' goal really to prevent the world from being destroyed ?

Firstly, let's say that Destiny is a sort of order in essence, as each life has a destination, an inevitability.  If Destiny is an "order", then Fate is a means to achieve it. In other words,  while Destiny is immutable, Fate is variable/ alterable. However, in practice, is Destiny that immutable? Does pulling Fate's threads really have no repercussions on it ? If it has, to what extent? How many threads need to be pulled? This may be what is at stake. Therefore, there are 2 ways to influence Destiny: creating chaos ( the Phantoms' method ) or the " non interventionism" ( The Rememberers' current method )

"Chaos" means " disorder", a disorder embodied here either by the strange scenarios' outcome on the social order or their influence on Fate. To a greater extent, I think that Destiny's alteration isn't solely about pulling Fate's threads in Lumière's current universe but also pulling it in others as well. In other words, it can be the result of many small changes in different universes - like a butterfly effect. But that's under the assumption the Phantoms have an "equivalent" in those universes or at least a means to influence Fate there. Perhaps there is no such thing as "alternative universes", it has been the same all along so the Phantoms don't need to have an " equivalent" in another world, and it's more about pullingFate's threads throughout History.

"non interventionism"  is quite an exaggeration actually, but that's the only term I found to refer to the Rememberers' change of method regarding Lumière. Let's say it's less " deathly" and "aggressive" than the one they used for his predecessors. Perhaps this change is due to the fact that worlds were destroyed prior precisely because they had intervened. Then adopting a more "passive" conduct might be a means to intervene but not too harshly, like not pulling Fate's threads too much/ letting Lumière pull his own Fate's threads instead of doing it for him/ giving him alternatives (e.g Artis'wedding proposal/ Etta's warning for Lumière ) ?

This raises the question of the Rememberers' goal. I mean, if their goal is solely to prevent the world from being destroyed then why don't they eradicate the Phantom syndicate, whose goal is to create chaos? Perhaps the answer lies within the fact that the more one knows about the Phantoms, the more their Evil deity knows, and the more "he" is powerful. In that case, it's better to " forget" him. More simply, knowing about the Phantoms = intertwining one's fate to their Evil deity. As the Rememberers are immortal ( in memory), it can be quite a risky thing to do. Then perhaps they're trying to eradicate them but indirectly, " through" someone else? A simpler conjecture might be that eradicating the Phantoms is none of their business.

As for why the Rememberers haven't killed Lumière yet, although they have some beef with the Sinner, I have some hypotheses. 1) it's for the sake of the thrill: like a predator will " play" with its prey before killing it ; 2) they don't know Lumière is a sinner ; 3) not killing Lumière might be a way for them to " challenge" the Fate they have been cursed with.

Perhaps "protecting the world" and "killing the sins" were never goals to begin with, but roles i.e protector and avanger . Then 2 different roles can have different goals and different ways of acting - a bit like how different personas have different aspirations.

That part when Lumière is forced to give away his hat to Orion highlights Destiny's cruelty pretty well, for destiny remains ( for now ) a curse, something imposed. It's painful to move forward to an unwanted direction, what's more to let go of things we "would never give away by choice"  but being forced to do so just because it's inevitable - just like Lumière losing his Sun or hat . The harder one tries to resist, the more pain one experiences. However "Giving up" is as cruel as resisting. To an extent, it's even more cruel, if I may say, because stopping resisting reduces the pain, and when one feels less pain, one is relieved. That's an innate reaction of the human heart. Concomitantly, that same heart might be the very reason why someone is resisting, or never choses to struggle. How unpredictable can it be.

In any case, it looks like the pain Lumière is experiencing is both a result of him struggling/ resisting, and him being forced to move forward to his "inevitability".

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Sinner of the Spades
Sinner of the Spades
Chapter:69

Jan 01, 2025

Damnatio memoriae was a punishment, if not the greatest, during ancient Rome that basically consisted in erasing someone's ( mostly emperors ) "existence" from History either by obliterating/ prohibiting the mention of their name, but also destroying any representations of them. In other words, it was an order to forget, a damnation of Memory.

Concomitantly, History can simply be altered by creating a "convincing" Worldview that everyone follows. From its creator's influence to the simple lack of " alternative" versions to oppose, a lot of factors can drive something to be "convincing". In the same way, a worldview followed by many doesn't necessarily imply its plausibleness to an extent. 

Overall, History's alteration, or the creation of a new worldview, can be boiled down to 3 main aspects :  a legitimacy concern, the lack of alternatives and a matter of influence.

Legitimacy can be understood as something that conforms either to Law or "Moral". Except for its social order, Leiden is a lawless place. As for its Moral, there is no "moral" at all. Then where does the "Nobles" ' legitimacy come from? Here " Nobles" refers both to noble family and Lords => to a greater extent anyone involved in the creation of the current worldview. It can be a matter of wealth, power, or in a more symbolistic manner a matter of someone's vicinity to the Sun. Thus, the closer one is to the Sun, the more legitimacy one obtains. And it all echoes the very concepts of ascension and gain of power : the more one is powerful, the more one has the means to establish/ enforce their "history"/ "worldview".

Furthermore, influence may also arise from distraction/ misdirection. This can be roughly summed up with the adage  " panem et circenses" ( bread and games/ entertainment). In Leiden's lower borough, it's ironically embodied by the " lack of bread" ( famine ) and the "enjoyment" of the Sun within the misery, which was portrayed in the first Act. In Lindgram, the "Sun" is distracting enough so Nobles won't worry about a thing. Overall, it's all about narrowing one's perspective.

The lack of alternative worldviews/ History is also what can narrow a perspective. However, this " lack" doesn't necessarily imply the "absence" of alternatives. Sometimes those alternatives existed but they simply couldn't "flourish" either because they weren't "influential" enough to be followed or that they had to be forgotten, etc. In other words, sowing a seed doesn't mean it will grow. Certain conditions need to be met. In the same way, a growing seed doesn't guarantee it will turn out in a beautiful flower. Beauty is subjective to begin with, but more simply the flower could become the prey of various "insects". Finally, as flowers aren't eternal, once they wither, only their seeds remain, and the cycle starts over.  The remaining seeds embody the flowers' symbolism, the memory of them. And again, if remembrances are scars of the past, then some scars might lose their meaning overtime or be forgotten.

Anyway those were a lot of words to say that 1. To me it's not solely about creating a new worldview/ History, it's also about perpetuating it. 2. I'm curious to see how the Mythos garden will "flourish". 

Speaking of "Mythos", it's interesting to point out the double meaning of a myth as it can either refer to a narrative explaining the origin of something or a misconception commonly believed. Mythos garden encompasses both of them, in a way. As a misconception commonly believed, it refers to both the garden being based on Lumière's lies and the fact that those lies are believed by its members and, to a greater extent, the whole "world" if it ever manages to eclipse the greatest secret organizations. As a story, it simply echoes both the Garden one which is told throughout the plot, and the Garden being the soil where seeds- Fables- had been sown. On that note, a Fable is usually an allegory of a behavior ending on a "moral" note. So, again, I'm curious to see if it will be the case here as well.

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Sinner of the Spades
Sinner of the Spades
Chapter:66

Dec 22, 2024

Remembrances are scars of the past, more or less healed.

Each life is ultimately bound to leave a scar behind, that being the very essence of the "existence". Nevertheless, each of those lives is bound to be forgotten, their scars ultimately losing all of the meaning they encompass, for there is no longer someone to remember anymore. For example, from the legends adorning the monastery doors, Leiden's social structure or more simply War's remnant souls - the Dwindlers - the world Lumière is living in has always been covered with marks of History,  which can be defined here as a recollection of scars. Devoid of meaning,  these scars are almost invisible: legends are just mere embellishments, the social structure an "order", the Dwindlers the personification of misery.

Then by keeping in mind the meaning of each scar, the "Duty to remember" appears to be a means to prevent any unwanted ones from appearing - in other words to prevent the past from repeating itself,  and a fortiori moving forward.  As a rather subjective notion, "unwanted" can imply many things,  however for now let's simply say it echoes the very concepts of calamity, childhood and loss/ grief. Concomitantly, Humanity is both prone and entitled to forget. " Prone" here refers to forgetfulness devoid of any control, the "natural"  limit of one's memory, while "  entitled"  hints at a prerogative one might use to move forward, a choice. This is where things are getting interesting to me because there are 2 opposite, contradictory, mechanisms leading to the same result (  moving forward ) : the Duty to remember and the Entitlement to forget.

In legal philosophy,  and law more generally, while a right is more fundamental than a duty and something one can or cannot do,  a duty is a "consequence" of a right,  an obligation to do something ( e.g to respect a right). Applied here, it basically means that the Duty to remember derives from the Entitlement to forget and that a fortiori in order to respect the entitlement to forget one must remember. In other words, Someone must remember so Humanity can forget.

I think this explains pretty well the Rememberers' situation and to a greater extent their "curse". By remembering the meaning of each scar of alternate universes ( History), they are supposed to prevent a calamity from occurring ( here a sinner destroying the world ). Of course, there might be some other ulterior motives for such a "curse". Besides the Rememberers, it can be said that political institutions such as the Trade/ censor/  environmental Commissions, the Judicial Caucus, or the Centurian Assembly are also here to "remember" as well, although it's quite different and more politically oriented.

On a more individual scale, both the duty and entitlement are present as well. It's a bit different nonetheless: here the person who can forget and that who have to remember are the same. This implies that while one has the right to forget, they must remember what they chose not to forget in order to move forward. Thus "remembrance" can either mean something one chose not to forget or/and something one must remember.  One must remember to forget as well as they can choose to forget ; one can choose to remember, because they chose not to forget,  as well as they can have to remember because they cannot forget. It's kind of abstract, but I think it sums up well Lumière and Ainsworth's discussion in chap60.

There are many ways to remember, "materializing" the remembrances is one of them, hence the multiple scars/marks on the Ainsworth body. As grief and suffering remain abstract concepts, I think mutilation was also a means for him to materialize his pain as well, if not then a form of punishment. Although he said it wasn't, I'd like to believe it was the case deep down. There are multiple ways to forget as well, "creating new memories" to replace the " unwanted" ones is one of them.

Remembering can be an easy process and forgetting a tough one , and vice versa. It can be boiled down to the "more you think about something the less you'll  be able to forget it"  logic or simply the one about how it's hard to forget a piece  of yourself. Furthermore, in such a world, to forget a piece of oneself is to lost a  bit of humanity. And to lose a bit of humanity is to be prone to  madness.

I like how  Lumière's remembrance of "Elise" encompasses both the human's natural tendency to forget and the duty/entitlement dynamic. On the one hand, " Elise"  embodies the Phantoms, the cruel word Lumière is living in, and to a greater extent his "vengeance" : the reason why he's moving forward.  It's something he cannot forget and must remember otherwise he'll stagnate. On the other hand, to remember " her" is to remember the woman he once loved, someone now incorporeal, " reduced" to her voice and warmth ( there might be more symbolistic reasons to this though). Here, I don't think it's about a duty to remember or an entitlement to forget, but simply about grieving "her".

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Sinner of the Spades
Sinner of the Spades
Chapter:62

Nov 03, 2024

There is this painting (  I can't recall its name ) of a dying man in  bed underneath a grayish cloud - Death - that portrays    Lumière's situation pretty well, death hanging above him like a cloud. Although such a Damocles sword may be a curse for many, it's a blessing for our mc.  To make the rope that holds it back thinner is to despair; to know Death is close is to increase the "fear", angst within his heart, those very feelings necessary to his ascension. 

Everything has a cost, however, therefore courting death implies madness: a distorted perception of oneself. Indeed, doing so constantly and  "successfully"  might drive one to see themselves as a god, or at least a powerful figure able to " trick fate" and to a greater extent  Destiny. As a result, such a perception leads to courting death carelessly and potentially cutting the Damocles sword's rope in order to seek the ultimate, grand thrill. Concomitantly, Death can be seen as a salvation, a way to put an end to all that suffering. Therefore, it can be tempting to use such a means when it's at hand. Overall, it's a constant balance between giving up and moving forward, between courting death to "die" and courting death to "live".

The contrast between the different perceptions of Lumière is well embodied by the ant/ bug metaphor, in other words how our mc tends to see himself and how others view him.  Because of its frail constitution,  "insignificant" existence, an ant is what can be played with but also crashed in a blink of an eye. There might be other reasons for such a choice, but that can explain why Orion chose Lumière to avenge himself instead of Lord Ried. Furthermore, the thrill brought by such a fight is simply different: fighting a "weaker" opponent brings more uncertainty but the mist around this outcome doesn't prevent Orion from having a certain form of control over it. Of course, it can be argued that both parties are equal in this fight because of the money and indications  Callister gave to Lumière prior, but idk I'm a bit mixed. What if this " equality"/ "balance" is just a mere illusion, just like the Nobles' Gathering one ?

Moreover, as Orion's "will to continue" is degrading day by day, perhaps engaging himself in such a deathly game is also a way for him to end it all or to make someone else end it - a way to challenge his fate, and to a greater extent his destiny. Challenging fate  isn't solely about struggling to move forward when one's destiny is to  "stagnate" -  Lumière's case roughly sums up - but also about struggling to stop when one is bound to move forward- Orion's situation. When one loses the will to move forward, they just wander until they eventually lose themselves. Thus, seeking some thrill is a way for Orion to perhaps create an illusion of a will, of a driving force - a bit like a man walking in the dark with a ( illusory ) burning candle - or a sparkle to light his candle again. 

An ant is also a symbol of collective work, which might seem contradictory regarding Lumière's "solitude". Nevertheless, it can be said that such a symbolism is embodied by our mc manipulation, and use of those around him as a step to achieve his goal.

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Sinner of the Spades
Sinner of the Spades
Chapter:59


Oct 27, 2024

A Lie can be roughly defined as a statement contrary to the truth in order to deceive or make someone believe something they usually wouldn't if they were aware of the truth. Highlighting its 3 main components -  belief, truth, and the purpose of lying -  Lumière's reflection about a  Lie is then rather interesting. 

The truth is a knowledge that conforms to reality, a statement that is right and not wrong. Here one's subjectivity is rather pregnant, as right and wrong roughly echo to one's morality, the reality to one's perception. Among other things, the "Asmodeus arc" shed light on interpersonal relationships and to a greater scale the concept of community. Applied to morality, it can be said that the latter encompasses a set of intrinsic - specific to an individual -  and extrinsic  - universal-  values. Therefore, peer pressure, the fear of rejection or simply the feeling of belonging to a group are all factors that can influence the balance between these two types of values and a fortiori distorts one's perception of reality, and truth. The Phantoms'  process of inhibiting its members' intrinsic value depicts it well. 

The truth can also be a concept the mind assent to, as a result of a  conformity with the object of thought, an internal coherence of thought. In other words, something is true because it's conform to one's belief  or a set of beliefs. 

To reiterate, let's simply say that the truth can have 2 acceptions: one rather concrete  - truth as knowledge conforms to reality -  one rather abstract - truth as a concept conforms to a belief. Such acceptions simply explain both the difference and necessary connection between a lie and an illusion. Lie as a statement, e.g Lumière's words,  echoes the concrete dimension of Truth, whereas the misinterpretation of what one('s mind) perceives is an illusion - for example one's perception of Lumière's magic tricks. Therefore a "Lie" has 2 components: a lie and an illusion. 

It's thus harder to make some people believe than others because the lie does not conform to their reality or their beliefs, or both.  Asmodeus knowing that Lumière was lying because he firstly didn't leave any clues behind him and secondly didn't see him as a demon is a good example, I think. However, our mc still managed to trick the Namless regarding the card game, the main part of his performance. Then for a  Lie to be effective, 2 people need to share a common implicit or explicit basis e.g a set of game's rules or a sort of interpersonal moral, which is highlighted by the kind of parallelism between how  Ainsworth had been fooled by Asmodeus and how Asmodeus has been fooled by Lumière.

To make people believe, a liar should create an "illusion of truth" by exposing the target repeatedly to the lie, thus creating a belief/  knowledge of truth. Integrating Nicole into Ophelia's circle serves such a purpose. Nicole will share the same belief with 4 of heart and cie - the group-, the extrinsic value of morality will eventually dominate his intrinsic value => "Lumière is Ophelia ( and Ophelia is real )" will become a right statement.  Concomitantly, there will probably be more gathering in the future and thus many opportunities for Lumière to act, " enforce" this reality =>  " Lumière is Ophelia ( and Ophelia is real )" will conform to reality, therefore it will be the truth.

As for whether or not it's the lack of knowledge of the truth that makes a lie into a belief, I think it depends. Firstly, about 4 situations are possible: lack of knowledge => lie = belief,  lack of knowledge lie ≠ belief,  knowledge => lie = belief, knowledge => lie  ≠belief. Of course Knowledges plays a huge role, but not the main one, as many other parameters, such as human emotions, are influent. Secondly, what's also important is whether someone wants to believe the " Lie" ( as a statement or as a belief ) or not.  It's a bit like Fate and the will to move forward.  To an extent, it paves the way for a reflection on the roots of this "will to believe", that very concept of "belief", and why a lie is made into a belief and not a truth, but I spare you this for now.

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Sinner of the Spades
Sinner of the Spades
Chapter:57

Oct 25, 2024

" What a strange playmate fate is! It leads us as it pleases and never ceases to catch us off guard." ( Eric fouassier), the performance starring Lumière and Asmodeus depicted it well.

One's existence having a determined destination - destiny - but a variety of malleable roads to get there ( fate ) depicts well Life's journey. A desperate soul - a Dwindler- might live drifting with the waves of fate while another brave the storm rowing, moving forward  - Lumière. In essence, it's all about choosing which route to follow, and this choice will strongly depend on one's "vision", ie personality/ history/ point of view. I think I've mentioned it before, but it reminds me of this Invictus line " I am the master of my fate, I am the captain of my soul."  Overall, I really like this idea of one "leading" their existence within a sea of raging events and potentially create their own route.

To an extent, I don't think it's solely about choosing a path but also trying to change the destination as well. Like the butterfly effect, small changes of trajectory, and fate can lead to a "new" destiny ( Perhaps that's the whole point of the alternate universes/ realities ). Lumière choosing to struggle, and moving forward embodies it well, the "change" in the Rememberers' methods too. ( for instance) Although the world's destiny is to be destroyed by a Sinner, the latter are trying different methods, paths to prevent, postpone, or modify it. This raises the question of Destiny's ineluctability, and how much pulling fate's strand can have an impact on it. Anyway, then witnessing alternate endings and remembering them is a way for them to try out new "strategies".

The change of strategy is well embodied in Artis words during the noble gathering about making a deal before the object of it can even speak, and her aversion towards such a concept. I think it was a "nice" echo of what happened to Gluttony, her husband, and her baby. Concomitantly, Faulkner's speech about the "no" not being a good answer depending on the circumstances echoes Lumière's rejection of her proposal. Indeed, perhaps if he had accepted, Elise would've still been by his side.

"if" is the greatest monster lurking within the shadow, in one's Abyss. Knowing that there was a possibility, an alternative to what happened "if" things had gone differently but being uncertain if such a possibility is just an illusion or a reality, is grief's greatest curse. Being damned to remember someone while memories are bound to fade is one of Humanity's greatest flaws. Although Elise's representation in Lumière's dream might be more sun- symbolic oriented, the sole presence of her voice and warmth is perhaps also a consequence of our mc "forgetting" her slowly. I had this thought for a little while.

One of The great Gatbsy's salient concept  was the desire to " redo the past" but more importantly the  impossibility to satisfy it. To do so, there was an innate need to both ascend and be in control. And Ironically, the "Fall" steemed from something out of control. In the case of Lumière, he won't be able to redo the past but he could try to make the future a bit "brighter". Of course, in a world of magic, such a statement is to be qualified. Anyway, the more he ascends, the more he'll be able to be in control. And to be in control is a way for him to avoid being useless, for he can decide to be the "main performance". A contrario, not to be the main performance is not to be in control. And not to be in control is to remind him he hasn't done enough.

Then, he becomes a mere spectator bathing in the shadow, away from the Sun. Who knows, perhaps he was never meant to be in its embrace ?

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Sinner of the Spades
Sinner of the Spades
Chapter:56

Oct 18, 2024

The contours of Lumière's purpose become sharper, a word has been put on those he wants to change the world for - "precious". A word whose meaning is devoid of any form of affection or attachment, for it only refers to people who cannot protect themselves. Such a distorted, restrictive meaning isn't surprising, however. Indeed, the Dwindlers, Elise, Ainsworth, Mrs Hammond, and her sons etc... can all be boiled down to people unable to protect themselves. And, to an extent, such a distorted, restrictive meaning is a mere component of our mc's contradictory speech about " Lumière Croft". 

On that note, I do think that "Lumière Croft" is a persona, but a special kind, more in the sense of a shell, shield, he has been trapped into or in which he has taken refuge behind in order to cope with his difficult childhood and/or simply move forward. For some reason, it's the closest he can name " his own identity"  but it's not 100% it. In other words, as the mask concept is something pregnant here, then " Lumière Croft" is a thin mask stuck to our mc face. On the other hand, perhaps " Lumière Croft" is his "own identity" but is bound to be a persona because of the purpose he's attaching to it  ( changing the world ). An impersonal, abstract one devoid of any personal feelings, or true desire.

Anyway, the contradiction lies down on 3 words "protect", " save",  everyone" . Protect echoes to the incapacity to protect oneself/ the "precious", " save" to what a hero cannot do, and "everyone" to " who" a hero cannot save.  I just find it curious that, when he talked about " Lumière Croft", our mc never mentioned once that "he" wanted to protect or save those "precious" ones. Something he only expressed later regarding Ainsworth. 

Having in mind everything that has been introduced so far, one might both argue that Lumière wants to change the world so those people can have access to the sun and that this change constitutes a fortiori a form of implicit protection. But then, why not directly mention it ? In the same way, one might also argue that his words need to be replaced in the context. Thus, as one cannot save everyone, Lumière "created" a category of people he " can save" - the precious- based on their capacity to protect themselves. Still, to me, " save"  and "protect" doesn't mean the same. The former implies stopping someone from being killed/injured, whereas the latter keeping someone safe from injury, damage, loss. Idk although they are quite similar, there is this subtlety  that makes them slightly different, at least to me. At the same time, it can be also said it's precisely because Lumière didn't see himself as a hero that he didn't mention he wanted to protect/ save those "precious". Consequently, when he said he wanted to protect Ainsworth, he wasn't saying so as a " hero" ( in the sense of the " persona changing the world" not as " hero" in the proper sense of the term ) but as "himself". 

Therefore changing the world is more of a duty our mc must accomplish because of the "role" he "chose" to play , and protecting people more of a personal desire, related to his own identity.

I feel like in a world where madness is lurking around every corner, words put on concepts such as "'persona"' - one's identity- and "purpose" are important. It follows the same logic as in faded scales:  "to declare is to be" and a fortiori " to declare is to do/act". The same goes for "hero" and the naming process, but I spare you the development since this topic has been discussed a lot in faded scales.

Overall, "Lumière Croft" encompasses a lot of different meanings, but does it really mean " himself" ? How can our mc be sure of it when, he, himself, still doesn't know what his own identity is ? That's interesting.

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Sinner of the Spades
Sinner of the Spades
Chapter:51

Oct 08, 2024

"If we want things to stay as they are, things will have to change" ( The Leopard). I came across this line a few days ago and thought it portrayed pretty well this whole chess "battle" between Orion and Lumière, from our mc pov. Indeed, for the latter can pursue his ascension, the former must die. To a certain extent, such a line could also echo the very notion of "survival", but that's not the subject for now. 

According to the rules of chess,  a sole king cannot checkmate the opponent's King. Nonetheless, in a lawless city like Leiden, where anyone has a propensity for lies and duplicity and nobody abides by rules of any kind besides their own moral, I doubt that such a "regulation"  is to be enforced.  In any case, our mc must create his own "army". 

Queen, bishop, rook, knight, pawn, each piece has its own value, way of moving,  and more importantly its own role to play in the "performance". Therefore, some might be useful sacrifices, mere diversions, - tricks to fool the opponent-  whereas other unfortunate losses. Loss, sacrifice, diversion, these words, strategies gain a whole different meaning when they no longer apply to pawns, but to humans - and what's more, people Lumière cares about. That's just a conjecture of mine, but as this game involves his very being, Lumière Croft, I suppose his relatives will be involved in a way or another- whether as a result of his own volition or Orion's "scheme".

To a greater extent, as chess echoes "manipulation", it will be interesting to see its consequences/ aftermath on both Lumière and his relationships - the bounds he already has and the other he's bound to create. I find it interesting that madness here doesn't necessarily come from the different reasons mentioned since the beginning of the story, but simply from wanting to control everything ( I remember you mentioned some time ago that it was one of Lumière's "salient" personality trait ) , every aspect of an interaction with someone, of oneself => the need to be in a constant performance. And to be in a constant performance is to lose oneself,  to lose oneself is to lose one's humanity.

Overall, our MC is a magician, a tightrope walker, and now a bit of a marionettist, another performance I'm looking forward to ^^

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Sinner of the Spades
Sinner of the Spades
Chapter:49

Sep 15, 2024

So we're delving a bit more into the persona's mechanism, which I wasn't expecting to turn out this way as I had the more "conscious" one used in yhhm or regarding " one of spades" in mind. That doesn't make it any less interesting to me however, and I'm curious to see how it will possibly evolve later on.

By " conscious"  I mean the degree of awareness our mc is having while  "performing", i.e the amount of his "true self"  showing through his persona => the cracks. A good example of it might be the worries he had/ has while acting as one of spades, wondering if he was doing too much or not enough, and so on and so forth. Of course, the " true self"  here is a protean notion and may change depending on the "basis" Lumière uses when it comes to creating personas. Therefore there are 2 types of personas: the ones stemming from his illusory murmurs ( e.g Lain) which have an illusory basis - 0% of Lumière's consciousness - and the ones stemming from Lumière's consciousness such as Ophelia or One of Spades -  the ones with "cracks" of his " true self". To reiterate, there are the "consciousness personas" and the " unconsciousness personas".

There are a few things to say about the latter.

One of the "greatest" advantages of an unconscious persona might probably be the dissipation of its madness in Lumière's Mental, and more simply how it doesn't impact ( for now) our mc true mental state - something not possible with his consciousness personas, or at least in a limited manner. Although dissipation is probably a synonym of " disappearance",  I'm still wondering if that's actually so simple and if madness is "just" scattering across his mental, his whole being => hence the dissipation effect. I mean, everything has a cost so there might probably be a sort of side effect ? 

There are few other things that are making me curious about as well, such as the " it had been tossed back"  mechanism (  chap 44), its components and "triggering factors", and what will possibly happen if the latter doesn't work, as Lumière's regain of consciousness kinda depends on it. Few elements can influence it actually. For instance, if an unconscious persona is considered as a " real person"  with "its" own consciousness, then perhaps madness will make "it" refuse to be put in the "background" - to "die"- or,  to a greater extent,  want to be at the forefront of the scene at some "random" moments. Perhaps illusory murmurs being a necessity to " summon" a unconscious persona is also a wait to actually prevent the latter to take control at inopportune times. In any case, it sure requires a lot of sanity and self control to do so. For instance, as an unconscious persona, such as Lain, can reflect one ideal  "self" ,  it can be difficult to resist the urge to be that ideal, to touch the sun when it's "within reach", if I may say.

Regarding the cursed domains, again if a persona is considered as an independant individual,  can it possibly use/ wield another domain's power? There might be a nuance between using a power from a different domain ( which is possible) and wielding a domain ( which isnt possible) so that's probably why although Lumière creates an alchemist persona ( in the sense of someone "using" power from a cursed domain) the Three of Hearts card will remain ineffective. Then, can our mc convince himself thanks, to the illusory murmurs for example,  that " he" is a "wielder" of another cursed domain? Or does his true self being a heretic still have some " background"/ " lingering" effect on his unconscious persona?

Overall, I'm curious to see how "far" he can go as a Liar.

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Sinner of the Spades
Sinner of the Spades
Chapter:45

Sep 12, 2024

There are many ways to change the world, or at least to restore its   "balance". "Balance" needs to be qualified however, for it is a foreign concept to Leiden - the embodiment of "imbalance"-, ascension necessarily implies an imbalance, and, for and foremost,  this is not what Lumière wants for now.

The world our mc lives in is akin to a lopsided Roberval scale, whose plate containing the upper classes is raised towards the Sun to the expense of the lower, buried in Darkness. The more this lopsidedness is accentuated, the more one ascends, and the more another experiences misery - as everything has a cost. Thus Leiden's physiognomy, besides accumulating/ restricting misery to a sole borough so no "clouds" could darken the sky, is about using Chaos as a driving, "lifting" force. From how each character exploits others' weaknesses, dreams, and purposes to elevate themselves, to simply how one must accumulate madness to ascend in the path of Power, such a dynamic has always been pregnant throughout the plot - and again I find it interesting to see it portrayed in "different perspectives" if I may say.

Speaking of perspective, another interesting thing to point out is that this whole "tipping the balance in one's favor"  dynamic gains a different meaning depending on the pov adopted. On an individual aspect, it's akin to gaining/ accumulating power,  having the heaviest plate on the balance, while on a collective aspect, it's about making the opposite plate the heaviest possible. In both cases, although the means are different, the purpose remains the same: ascending.

Moreover, this dynamic being an indissociable part of Mankind,  changing, "balancing" the world appears to be an arduous task: it's not about changing the world itself, it's about "changing" humans, those who bend it out of shape to a certain extent. In other words, as Louis the  14th said, “It certainly takes strength to always hold the scales of  justice upright between so many people who do their  utmost to tilt them to their side.” In a lawless city like Leiden, "  justice" doesn't refer to a system of laws that judges and punishes people, but more to treating people with  "fairness". Likewise, fairness doesn't refer to treating people equally, for equality implies "balance" and "balance" is non-existent, but more to treating them in a "reasonable", "right" way - components that depend on one's Morality.

Therefore "justice" is simply another reflection of Lumière's purpose: treating the people he cares about with "fairness", making them  "ascend" to the Sun.  Nevertheless, as those he cares about don't necessarily want to ascend, touching/modifying the very structure of the Roberval scale appears to be the only option left. From adding to taking off some "weight" from one or both of its plates, there are many ways to  "modify" the balance's " structure" in order to either raise the plate containing the "lower borough" ( the people he cares about), or lower the one containing the upper's for instance. He can also create a whole new scale with its own "equilibrium", a bit like a god. Overall, there is an infinite of possibilities.

Justice and Might echo each other, for "Justice without Might is helpless; Might without Justice is tyrannical" ( Blaise Pascal ). Here, justice's ineffectiveness is mostly due to the fact that it's both a protean and abstract concept:  the product of someone's perception of what is "right"  or "reasonable". Then, although people with the same perception of justice can "form" a faction, a bit like the Dwindlers ( it's not really a good example though ), they can't "impose" it on others due to a lack of  Might, a lack that allows x or y perception to be perpetually contested and ironically open the door to an unwanted instability. As Might alone lacks "legitimacy", then "justice" is used to justify a certain form of "coercion"  just like the upper classes are doing with the isolation of the lower - thanks to the peacekeepers for instance- when it comes to a collective aspect, or "morally"  wrong acts such as killing, deceiving etc.. when it comes to an individual aspect.

In the end, it can be said that only a power greater than the current one will be able  to tip the balance, or at least impose someone's "justice".

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Sinner of the Spades
Sinner of the Spades
Chapter:41

Aug 31, 2024

It could be said that egoism is inherent to Mankind. Ultimately, one will place their own welfare, needs, and purposes above those of others, and self-interest will lurk in the shadow of any supposed form of altruism. Ethic then intertwines slowly with the heart's dissuasive plea, before muffling it in its entirety. Here "Ethic" is to be understood as a moral judgment of one's action, here purpose. Thus, as there are different manners to "judge", there are different types of ethic: normative ethic, a moral judgment based on good and evil criteria; consequentialism ethic, a moral judgment based on whether an action contributes to improving the world or not ; ethics of virtue based on the "person" ; deontological ethic, moral judgment based on the respect of moral norms. Overall, a panel of perspectives is available to justify that a purpose ought to be placed above another one. 

Such a mechanism can be found either on a personal - convincing oneself- or interpersonal - convincing others - plan. I spare you the development regarding the  "personal plan". However, to sum up roughly, I think it's akin to " casting a spell with the right or left hand" and the necessity to avoid any confusion regarding the purpose's goodness. As for the interpersonal plan, Three of Heart's augmentative speech is the perfect illustration. 

One of his purposes is to "advance" without risking his life or by limiting "losses" . And isn't lurking in the shadow the best way to do so? Then "all" he has to do is to surround himself with people who will be useful to achieve his plan. Concomitantly these people will have something to gain as well - preferably a gain "big" enough ( money for Lumière, five of hearts for Four of Heart, and stakes for Three of diamonds ) to minimize the aftermaths. Indeed, if something ever goes wrong during the mission, Three of Heart will be cleared of all suspicion,  for Lumière is the main actor of the performance, and Four of Heart will be considered as the instigator, as having the Five of Heart card is necessary to his "ascension" within the card's suit. Furthermore, if the plan goes as planned, the Three of Heart will be forfeited, dissuading the lower card to challenge him if I understand correctly, so it's a win-win situation in any case. As for the "gains" I suppose that Three of Hearts either probed or investigated thoroughly prior in order to find their "identity". 

What is interesting about his argumentation to convince the three is that it contains the 4 types of ethic explained above to both maximize his chances to get their approval and "demean" the Five of Heart purpose.  Normative ethic = peril of women and children/ strange experiments is evil; consequentialism ethic = neutralizing Five of Heart indeed contribute to improving the world, for there won't be any strange occurrences anymore/ Four of Heart will advance/ Lumière will earn money; ethic of virtue: although John Basque is an " altruist" doctor, his virtue isn't immaculate;  deontological ethic, a doctor ought to heal, not experiment unless the patient's consent is received.  Five of Heart then portrayed as " evil", his "neutralization" is "morally legitimized". 

Nevertheless, what if his purpose is actually akin to Four of Heart's: saving someone ? Then are his experiments that " evil"  ? To an extent, the end justifies the means. 

Perhaps I'm overthinking about the situation and Four of Heart actually has genuine intentions but idk, something seems amiss to me. After all, the world our mc lives in is full of wolves and deceitfulness.

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Sinner of the Spades
Sinner of the Spades
Chapter:40